Welcome to AEP Emulation Page - Emulation News
   
Hosting by: Uberspace.de   
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· AEP Shop

Downloads

· ROMs (PDRoms)

Social Links

Select language
Select interface language:

EnglishGerman

Forum
MEMBERS ONLINE
>adventureFAN 
We have 50 guests and 1 member online

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Lame Mails
· Glossar
· FAQ
· Impressum

Funny Quotes

Zu Weisheitszähnen: "Die sterben aus, die waren nur früher wichtig weil wir ja Fleisch roh gegessen haben." Sagte sein Zahnarzt. "Durch die massiven Zähne ist es ja auch gelungen rohes zähes Fleisch zu essen; in der Uhrzeit."

-- redtzunami (AEP-Chat)

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)


Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: zBoy v0.50  PostPosted: Sep 05, 2011 - 01:58 PM
Site Admin


Joined: Jul 04, 2004
Posts: 9360

Location: Frankfurt a.M.

Highscores in 11/2014

Status: Offline

Eine weitere Version des Game Boy Emulators zBoy ist erschienen. Es gibt Downloads für Windows und Linux.


A new version of the Game Boy emulator zBoy has been released. zBoy is available for Windows and Linux.

Quote:
zBoy v0.50 [04 Sep 2011]
  • zBoy has been entirely rewritten in C language, using SDL for input, video and timing routines,
  • Added support for 8x graphic scaling (which ends up with a game resolution of 1280x1152),
  • Added support for screensaver inhibition under Windows (--NOSCREENSAVER),
  • Palette customization has been hardcoded into zBoy (no support for external palette files anymore, but you can choose an alternative palette from a predefined set of palettes),
  • Fixed the time adjustment routine (it doesn´t speeds up over 100% of normal game speed after being late for some time),
  • Replaced the EPX graphic filter by Scale2x (slightly faster), and renamed EPX3 by Scale3x (which is the technically correct name),
  • Made the Scale2x scaling the default one,
  • Dropped DOS support,
  • Dropped fullscreen support,
  • Fixed the ADC opcode emulation (wasn´t setting the C flag when carry from bit 7)
  • this made all the Megaman serie playable,
  • Fixed the SBC opcode emulation (wasn´t setting the C and H flags properly),
  • Implemented the gameboy type checking via the FF00h joypad register,
  • Added the possibility to disable the graphic "Window" used in many games (by default under the F3 key),
  • Fixed a bug in IRQ generated by the coincidence register
  • was generating several IRQs in one scanline (now it generates only one IRQ for a matching scanline)
  • this made the intro of Prince of Persia working.



Related links:
[ Game Boy Emus ][ Game Boy Infos ]

_________________
Alderaan shot first!

[ AEP @ Twitter ][ AEP @ Facebook ] [ AEP @ Google+
 
 
 View user's profile Send private message Send e-mail Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Credits
Valid HTML 4.01! [Valid RSS]
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2012 AEP Emulation Page.
You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.