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MasterPhWOffline
Post subject: PSX: WiiSX Beta 1  PostPosted: Jun 30, 2009 - 01:28 AM
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Der bereits schon ziemlich kompatible PSX Emulator WiiSX, welcher eigentlich zur Seite gelegt werden sollte, bis der N64 Emulator Wii64 in einer stabilen Version erscheint, wurde nun doch nochmal zur Seite genommen und nach einigen Updates als Beta 1 veröffentlicht.



The advanced but still buggy PSX Emulator WiiSX was updatet to Beta 1.

Quote:

As you may recall, WiiSX was put aside for us to all focus on Wii64. However, I picked it up again over the past weekend and made a few improvements along with a bit of help from tehpola. I ported over the pcsx-df code which is an updated and less-buggy pcsx codebase which instantly gave us great compatibility results in the Interpreter.

However, I then got the PowerPC recompiler (Originally from here coded by Gil Pedersen) working. It didn’t take much to get it into a operational state, just making it not mess with the GPR r13 to comply with EABI standard got it working, as well as some other small tweaks here and there. I also added some more functionality to it (recompiled all loads) and gave it 8MB of memory to keep recompiled code in (this is 7MB only for GC), but will gradually get bigger as I move things to MEM2/ARAM. There’s quite a bit to be improved within the dynarec, and quite a bit to be coded still, but I’m quite happy with its performance all things considered.

The GUI is non-existant apart from two options and a text based file browser. You can choose between the Dynarec or Interpreter and a Standard Controller or a Analog Controller. The analog controller is broken in some games, and so is the Dynarec (Final Fantasy VII battles).

Of course there is quite a bit to do, such as XA audio, CDDA audio, a GUI, Save states, .iso support, and much more, but this project will go on the sidelines again until the Wii64 beta is released. We hope to see positive some contributions to the code in the meanwhile whilst we work on Wii64 and not just controller config hacks

The full source (now updated with my latest changes) is available at http://code.google.com/p/pcsxgc/.

You may download CubeSX and WiiSX beta files from the pcsxgc GoogleCode site.

Instructions are provided in the readme.txt file in each respective archive.


Readme:
WiiSX beta 1 brought to you by Wii64Team (emu_kidid, sepp256, tehpola)

Usage:
.bin/.cue only supported.
Place all your .bin/.cue & SCPH1001.BIN in sd:/PSXISOS/
SDCard must be in before starting the .dol (duh)

Known Issues:
CDDA audio streaming is not implemented
XA audio fails at times
Final Fantasy VII crashes Dynarec
FPS limit not working at times

Credits:
pcsx team http://www.pcsx.net/
pcsx-df http://pcsx-df.sourceforge.net/
pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
P.E.Op.S. PSX Gpu http://sourceforge.net/projects/peops/


Related links:
[ Playstation Emus ][ Playstation Plug-Ins ]

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mateyoOffline
Post subject:   PostPosted: Jun 30, 2009 - 11:07 AM
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Link

hier ein video zur preview version von wiisx. die beta sollte sogar schon besser laufen als das gezeigte video.
 
 
 
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MasterPhWOffline
Post subject:   PostPosted: Jun 30, 2009 - 04:52 PM
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Kann ich nur bestätigen, dass es weitaus besser läuft, als in den Video dort oben.
WIe ich schon den Blogbeitrag oben zitiert habe, hat WiiSX seit der internal Beta und vorallem im Vergleich mit der letzten Public Alpha einen gewaltigen Geschwindigkeitsschub gemacht.
Wenn ihr interessiert seit, kann ich nachher gerne mal ein Video aufnehmen/probieren aufzunehmen, mach ich halt von der Nachfrage abhängig.

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krysmopompasOffline
Post subject:   PostPosted: Jun 30, 2009 - 05:23 PM
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Joined: Jun 19, 2008
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Geht nur mit GC Controllern, oder?

http://emulatemii.com/wordpress/?p=112
 
 
 
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RetroHelixOffline
Post subject:   PostPosted: Jul 01, 2009 - 11:35 PM
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Joined: May 12, 2009
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Also ich wäre sehr interessiert an einem Video mit Footage von der aktuellen Beta, einfach nur um mal zu sehen wie weit das Projekt schon gediehen ist.
 
 
 
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MasterPhWOffline
Post subject:   PostPosted: Jul 02, 2009 - 01:15 AM
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Hab schon gedacht, interessiert keinen, deswegen hab ich noch nichts erstellt. Wenn du dich damit zufrieden geben würdest, wenn ichs erst nächste Woche mache, dann setz ich mich mal ran, was hällste davon?

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RetroHelixOffline
Post subject:   PostPosted: Jul 02, 2009 - 08:02 AM
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Klaro, das hat alles keine Eile.

Danke im Voraus.
 
 
 
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retroKOffline
Post subject:   PostPosted: Jul 12, 2009 - 05:08 PM
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Joined: Jul 04, 2004
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Oh, das ist ja mal eine sehr erfreuliche News.
Gibt es ein Video der aktuellsten Version?

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JezzeOffline
Post subject:   PostPosted: Jul 12, 2009 - 06:19 PM
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Joined: Oct 30, 2004
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Die aktuellsten Videos die ich finden kann sind von der Revision 57. Im SVN ist man bei Revision 63.


Link

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