Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: PrBoom-plus v2.5.1.3.test  PostPosted: Dec 04, 2011 - 12:32 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.083

Location: Frankfurt a.M.
Status: Offline

PrBoom-plus ist eine Weiterentwicklung von PrBoom, einem Source Port von Doom.


PrBoom-plus is a Doom source port based on PrBoom.

Quote:
2.5.1.3.test @ 2011-Nov-30 00:07 - win32 build, sources
[+]Added process_priority config variable. 0 - NORMAL_PRIORITY_CLASS; 1 - HIGH_PRIORITY_CLASS; 2 - REALTIME_PRIORITY_CLASS.

2.5.1.2 @ 2011-Nov-25
[+]Added device selection to portmidi player. Controlled by the snd_mididev config variable. See stdout.txt for list of available devices.
[+]Added a progress bar for demo skipping during re-recording.
[+]Added key binding options for start/stop and fast-forward when watching demos.
[+]Added a key binding option to restart the current map.
[+]Added a "Default compatibility level" GUI entry.
[+]Support for 16 sprite rotations. http://zdoom.org/wiki/Sprite#Angles
[+]New HUDs. HUDs definitions are moved to the "prboom-plus.wad/-prbhud-" lump.
[*]Fluidsynth player now resumes notes seamlessly after a pause.
[*]Speed improvement on maps like sunder.wad map10 and nuts.wad.
[*]Force GL_LINEAR for MAG filter for textures with detail.
[-]Fixed buggy music that forgets to terminate notes held over a loop point. SDL_mixer does this as well. Fix tested against Doom2 map14 and FreeDoom2 map01, for fluidsynth, portmidi, and OPL players.
[-]Fixed buffer overrun in OPL2 player.
[-]Fixed crash in video capture code when "Use GL surface for software mode" is enabled.
[-]The screen wipe after pressing the exit switch on a level was noticably jerkier.
[-]MBF-added codepointers worked with any complevel.
[-]Fixed HOMs on skies with transparent pixels. Sky2 @ doom2.wad, for example.
[-]Alpha channel did not work for 8-bit PNGs with alpha.
[-]Transferred standard sky was drawn badly when FOV > 90 (Voodoo Guns - map02).


Related links:
[ Weitere Remakes und VMs ]

_________________
Alderaan shot first! 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024