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Ragnarok
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Post subject: Sammelthread: Artikel über Konsolen und Retrogaming
Posted: Oct 20, 2010 - 09:11 AM
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Jinxed
Joined: Dec 12, 2006
Posts: 5.397
Location: 기정동
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Ich hab mir gedacht, hier könnte man ja mal Artikel über Konsolen und Retrogaming sammeln!
Den Anfang mach ich mit Home Video Game Console History by Ion Hatzithomas, einer afaik ziemlich vollständigen Auflistung von Konsolen, ab dem Urknall 1972.
Leider sind die eigentlich Artikel sehr kurz, aber schön zum Stöbern ist es trotzdem. |
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krysmopompas
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Post subject:
Posted: Oct 20, 2010 - 11:55 AM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
Status: Offline
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krysmopompas
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Post subject:
Posted: Oct 26, 2010 - 09:47 AM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
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krysmopompas
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Post subject:
Posted: Oct 31, 2010 - 01:07 AM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
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krysmopompas
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Post subject:
Posted: Nov 26, 2010 - 10:03 AM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
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PS2: The Insiders' Story
http://www.eurogamer.net/articles/2010-11-24-ps2-the-insiders-story-article
Quote: Today marks the 10th anniversary of the launch of PS2 in Europe. Here, someone who was there when it all began talks to other Sony staff, past and present, about what really went on behind the scenes. |
_________________ If you can’t run at 60 fps, you’re not a good racing game.
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Ragnarok
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Post subject:
Posted: Nov 26, 2010 - 01:11 PM
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Jinxed
Joined: Dec 12, 2006
Posts: 5.397
Location: 기정동
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krysmopompas
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Post subject:
Posted: Dec 07, 2010 - 11:13 PM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
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The Disappearance of Yu Suzuki: Part 1
In the first half of our extensive interview, Hang-On, Virtua Fighter, and Shenmue creator Yu Suzuki talks about the old days at Sega and current industry trends.
http://www.1up.com/do/feature?pager.offset=0&cId=3182648
The Disappearance of Yu Suzuki: Part 2
In the second half of our extensive interview, Hang-On, Virtua Fighter, and Shenmue creator Yu Suzuki looks back at the Shenmue franchise, and explains why he's been out of the public eye in recent years.
http://www.1up.com/do/feature?pager.offset=0&cId=3182650 |
_________________ If you can’t run at 60 fps, you’re not a good racing game.
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krysmopompas
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Post subject:
Posted: Feb 16, 2011 - 10:09 AM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
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NorQue
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Post subject:
Posted: Feb 16, 2011 - 04:08 PM
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Retromeister
Joined: Jul 18, 2004
Posts: 869
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Ragnarok
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Post subject:
Posted: Feb 16, 2011 - 04:14 PM
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Jinxed
Joined: Dec 12, 2006
Posts: 5.397
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Da mal mit ein paar Freunden und einem Sack voll Münzen rein... Oh mann, sowas fehlt hier echt. Aber so ein Flair scheint heutzutage keinen Hund mehr hinter dem Ofen herauszulocken. |
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krysmopompas
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Post subject:
Posted: Feb 18, 2011 - 05:29 PM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
Status: Offline
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Quote: In our first year, 1991, we created Shadow Knights, Dangerous Dave in the Haunted Mansion, Rescue Rover, Hovertank One, Rescue Rover II, Keen Dreams, Commander Keen: Secret of the Oracle, Commander Keen: The Armageddon Machine, Commander Keen: Aliens Ate My Baby Sitter!, Catacomb 3D and Tiles of the Dragon. Eleven games in one year! Not counting the Keen games, Softdisk paid us $5,000 for each game.
Quote: Our first year was the last time we were so prolific. As the games got more complex, and better, the time to develop them grew. Wolfenstein 3D took 6 months, DOOM took one year, Quake took 18 months.
http://planetromero.com/2011/02/id-software-20-years-old-today |
_________________ If you can’t run at 60 fps, you’re not a good racing game.
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krysmopompas
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Post subject:
Posted: Feb 22, 2011 - 01:54 PM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
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NorQue
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Post subject:
Posted: Feb 24, 2011 - 10:22 AM
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Retromeister
Joined: Jul 18, 2004
Posts: 869
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krysmopompas
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Post subject:
Posted: Mar 22, 2011 - 11:18 AM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
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krysmopompas
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Post subject:
Posted: Mar 29, 2011 - 05:57 PM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
Status: Offline
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All Your History: id Software
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_________________ If you can’t run at 60 fps, you’re not a good racing game.
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