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retroKOffline
Post subject: N64: Glide64 v0.8 Beta 9 Fix 5  PostPosted: Sep 25, 2006 - 03:47 PM
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Joined: Jul 04, 2004
Posts: 12.083

Location: Frankfurt a.M.
Status: Offline

Der Glide Wrapper von Hacktarux, der in dem Grafikplugin Glide64 für Nintendo 64 Emulatoren enthalten ist, wurde aktualisiert.

Download hier: Emuxhaven Forums.


The Glide wrapper from Hacktarux, included in the Nintendo64 Graphics Plug-In Glide64 has been updated.

Download here: Emuxhaven Forums.


Quote:

Fix 4:

Worked out another fix...

Beetle Adventure Racing: checked out that issue...same issues as original wrapper (update 9), maybe that shot was just a cutscene (for me the game is perfectly playable)

F-Zero X: Same issues as above (original wrapper at fault,

Fix 5:

EDIT: Added a VERY experimental implementation of OpenGL framebuffer-object based Z-buffer rendering (for Resident Evil 2). This might not work, as I have not tested the game, yet. (depth-buffer effects in other games like LoZ: OoT, PD, CBFD, Excitebike 64,and other games that use these effects work absolutely fine, from my testing)

EDIT 2: Cleaned up the hardware depth buffer code a little bit. Now it cleanly compiles with zero errors or warnings under MSVC.

EDIT 3: Finally managed to "acquire" Resident Evil 2. Tested out the code with it.

Current issues with code:
1) flickering (happened with previous hardware Z-buffer creation code, happens with my code too)
2) depth issues are partially fixed (characters and NPC´s disappear from view sometimes, however the depth is calculated correctly. This could be a blending problem, as the ingame models (not pre-rendered ones) sometimes are partially drawn...)




Related links:

[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]


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