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Author Message
hellboy_666Offline
Post subject: VBA-M SVN 1206  PostPosted: Sep 21, 2013 - 08:50 AM
AEP Team Member


Joined: Dec 25, 2008
Posts: 2.630

Location: Vorhof zur Hölle
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Ein neues SVN Build des Nintendo GBA sowie GB/GBC Emulators VBA-M aka VisualBoyAdvance-M wurde veröffentlicht.


A new SVN build of the Nintendo GBA and GB/GBC emulator VBA-M aka VisualBoyAdvance-M has been released.

Quote:

Games fixed

GBA
Croket 2 - would freeze when walking to the left of the snowman
Jurassic Park Builder/Creator - text would be scrambled
Lufia - scrambled text on main menu after cancelling the load screen
Moto GP - register not implemented
Phantasy Star Collection - text regression introduced and subsequently fixed
V-rally 3 - graphics regression introduced and subsequently fixed
Megaman: Battle network 1-3 and possibly many others - hanging on start. (1204)
Megaman Battlenetwork - freeze (1205)

GBC
Duke Nukem - Hud and menu now work. GBC video emulation needs more work however, the hack used is not correct and might cause issues elsewhere. (1194, 1197, 1206)
Zelda Oracles garbage line at bottom of intro (1206)

Not a bug

GBA
Digimon Racing EU - freezes during intro´s
Resolution: Enable Linking, this game checks the serial bus to see if link cable and gba´s are connected at start and will not progress if the interface reports a invalid/nulled value.

GBC
Links Awakening - Sprite issues when sword beaming and when moving around with chomp
Resolution: Accurate Emulation. This occurs on real hardware and is because the Line/Sprite limit is reached. Other emulators use a hack to show all sprites - we may investigate such a hack in the future but for now this is not a real issue.

Changes in this release:
r1206
fixes zelda oracles without breaking duke nukem or 007
---------------------


Related links:
[ GBA Emus ][ GBA Infos ]

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