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JezzeOffline
Post subject: SNES: bsnes v0.056  PostPosted: Nov 22, 2009 - 10:14 AM
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Joined: Oct 30, 2004
Posts: 5.751


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byuu hat eine neue Version seines SNES Emulators bsnes für Windows und Linux aktualisiert. Die interessanteste Neuerung stellt wohl die Unterstützung für Pixel Shader (Filter) dar.



byuu has released a new version of its SNES emulator bsnes for Windows and Linux.

Quote:
This release adds a lot of new user interface features, and polishes Super Game Boy support.

Note that many pixel shaders need to be coded specifically for bsnes, eg ones designed for Pete´s OpenGL2 plugin will not work. I will maintain a pixelshaders archive on the bsnes download page with a collection of working shaders. Right now, there are three: HDR TV, Scale2x and HQ2x; written by guest(r) and Pete, and ported by myself.

Changelog:
  • lowered Game Boy audio volume so that it matches SNES audio volume
  • fixed Super Game Boy multi-player support
  • fixed Super Game Boy swapped player bug
  • compressed Game Boy cartridges can now be loaded
  • added save state support for Super Game Boy games
  • blocked illegal Super Game Boy packets, fixes Zelda DX, Akumajou Dracula, etc palette issues
  • main window once again shrinks on size changes
  • joypads can now control the file loading window (support is very rudimentary)
  • cleaned up video and audio sliders, increased audio input frequency range for 59hz monitors
  • rewrote all of the input capture system from scratch
  • added dozens of additional GUI hotkey bindings to resize the main window, control synchronization, control speed, etc
  • it is now possible to map keyboard modifiers (shift, control, alt, super) to any input or hotkey; eg alt+enter = fullscreen
  • merged all input capture windows into the main settings panel
  • added turbo button support; hold down turbo buttons to send a 30hz input pulse
  • added asciiPad controller emulation; contains off/turbo/auto fire toggles and slow-motion mode
  • asciiPad support allows for quick switching between keyboard and gamepad input
  • merged scanline filter into the user interface (under Video Settings) to allow it to work on all filters; including the NTSC filter
  • killed off an evil QString string intermediary class called utf8; string class can convert to and from QString directly now
  • added fast BS-X, Sufami Turbo and Game Boy cartridge loading: use the filter list under "Load Cartridge" to bypass the BIOS selection screen
  • added pixel shader support to the OpenGL driver on Windows and Linux; note that it only really works well on Linux at the moment
  • added proper Vsync support to the OpenGL driver on Windows and Linux using GL extensions; again this really only works well on Linux
  • added unique path memory for shaders, folders, cartridges, BS-X, Sufami Turbo and Game Boy images
  • upgraded to Qt 4.6.0 release candidate 1; fixes an issue with the first checkbox in lists not updating when clicked


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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blackerkingOffline
Post subject: SNES: bsnes v0.056  PostPosted: Nov 22, 2009 - 10:58 AM
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Joined: Sep 05, 2006
Posts: 1.474

Location: Leipzig
Status: Offline
Die Ideen die Byuu in seinen Emulator einbringt, klingen interessant und viel versprechend.
 
 
 
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