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retroKOffline
Post subject: PS2: LilyPad v0.8.1  PostPosted: Nov 20, 2007 - 11:13 AM
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Eine neue Version des Input Plugins für PS2 Emulatoren LilyPad ist erschienen.



A new version of the input plugin for PS2 emulators LilyPad has been released.

Quote:
0.8.1

Fixed newly bound force feedback devices initially displaying 0 sensitivity.

Added "Test FF" button.


0.8.0

Added option to allow multiple bindings to a single direct input object (Doesn´t work with windows messaging or raw input. Does allow you to configure multiple force feedback axes independently).

Fixed key release event. Thought event=0 was key up, 1 was key down, but 2 is actually key down. Only seems to matter when navigating through save states. Notice that SSSPSX makes the same assumption I do. This is what happens when plugin specifications are incomplete. Smile

Right shift sent to PCSX2 as a generic shift when using an input mode that distinguishes between the two shift keys.

Fixed bug that would cause LilyPad to ignore slight movements of analog axes.

64-bit dll fixed. No longer fails to load, complaining about being unable to find MSVCR80.dll.

Removed a couple older pretty ineffective hacks that had been aimed at increasing stability when pausing emulation. Note that there are not the hacks listed on the first configuration screen.

Changed center for analog sticks from 127 to 128. Not sure which is correct, or if it´s actually in between, but other pads plugins all seem to use 128. Shouldn´t make any noticeable difference.

Modified handling of some PS2 pad configuration commands. May now work in some games that didn´t recognize it as a dualshock 2 controller (Or as any controller).

Fixed issue with not saving some settings on the general screen to file.

Added simple but nasty hack to prevent potential crash when quitting by closing the command window while the emulator is still running. Issue was that I was trying to cleanup my DirectInput objects when the dll unloaded, and (Apparently) the DirectInput dlls had already been unloaded.

Added PADupdate() support. If the emulator supports it, DirectInput controller state is only checked when it´s called. Note that this may reduces responsiveness when frame rate drops to almost nothing. Or it may not. Could also introduce some threading issues (In particular with vibration), though I haven´t run into any yet.

Added option for monitoring game devices when in the background. Mostly added because I always forget to refocus the emulator window after changing to another window.

Fixed handling of mouse buttons 4 and 5 under Windows messaging.

Escape will now always cause emulator to stop (Even when keyboard mode is disabled). Wasn´t working under Windows messaging mode.

Raw input keyboard mode should no longer cause it to crash.

Mouse cursor not being hidden in Windows messaging mode fixed.

Dropped SIO support. Even if the PAD functions are supposedly depricated, doesn´t look like SIO will be used by PCSX2 any time soon.

Will save general settings for pads 1 and 2 even when no controls are configured for that pad.

DirectInput devices are a bit more responsive when binding them in the config screen.


Related links:
[ PS2 Emus ][ PS2 Plug-Ins ]

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