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Author Message
step1978Offline
Post subject: Arcade: MAME v0.113u4  PostPosted: Mar 30, 2007 - 08:52 AM
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Joined: Jun 25, 2005
Posts: 4471

Location: Berlin

Highscores in 05/2013

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Vom Arcade-Emulator MAME wurde das 4. U-Release freigegeben. Download als Source-Diff bei MAMEDev



The arcade emulator MAME has been updated to version 0.113u4, you can download the update at MAMEDev.

Quote:
0.113u4
-------


MAMETesters Bugs Fixed
----------------------
sega0113u3red [Aaron Giles]
diehard0113u3red [R. Belmont]



Source Changes
--------------
Improved the K001604 ROZ layer emulation. [Ville Linde]

Added the timing parameters for the Exidy 6502 driver from the
schematics, and updated a number of other drivers to use the newer
timing routines. [Zsolt Vasvari]

Exidy 440 driver update: [Zsolt Vasvari]
* added video timing from schematics
* added the 9 timing PROMs to the ROMsets
* all the games appear to use the same timing PROMs with the
exception of Top Secret, which sets the VBLANK 4 pixels earlier.
This fixes the game graphics, but cuts of the very bottom row of
the year display on the title screen. It´s most likely a real
issue in the game, as tweaking the behavior adds garbage pixels
to all the other games

Updated the itech32 driver to configure video timing dynamically
according to how the chip is programmed. [Zsolt Vasvari]

Hooked up the new TGP core to the Model 2 driver, mapped the TGP
data ROMs properly, and updated the TGP core to the latest information.
[Ville Linde, Ernesto Corvi, ElSemi]

Fixed irobot crash introduced in last timing update. [Zsolt Vasvari]

ES5503 updates: [R. Belmont]
- Major fixes to IRQ semantics and end-of-sample handling
- Sample memory now configurable
- Added state save support
- Calculates output rate properly based on the input clock
- Hooked up properly to mquake

Added analog controls for GTI Club. [Ville Linde]

Fixed crashes in some games using the SCSP. [R. Belmont]

Now enabling all CPUs by default, which helps ensure that even unused
CPUs get updated with core changes, etc. [David Haywood]

Optimized the options code and memory pool code to use hashes for
faster searching. [Nathan Woods]

Cleaned up and more heavily documented the tumbleb driver.
[Brian Troha]

G65816/M37710 CPU core updates: [R. Belmont]
- Fixed a race condition in the WAI instruction where the CPU could
get stuck. (MESS bug #661, may have caused intermittent issues
with Namco games in MAME too).
- Fixed block transfer instructions when the accumulator is in short
mode. (Fixes some SNES games not booting, notably Final Fantasy
Mystic Quest).

Corrected dip and added dip locations to Pettan Pyuu / Banbam, the
markham driver, and Calorie Kun vs Moguranian.
[Brian Troha]

Updated the Leland driver to the new video timing routines, as well
as the remaining drivers. Removed now-obsolete old timing routines
from cpuexec. [Zsolt Vasvari]

Added more recently discovered opcodes to the MB86233 core and
disassembler. [Ernesto Corvi, ElSemi]

Created WINOPTIONS_* constants for Windows OSD options. [Nathan Woods]

Updated the World Cup 90 DIP switches corrected from manual. Also
added diplocations. [Roberto Fresca]

Changed CDP1869 to use proper write handlers for MESS. [Curt Coder]

Added v60_stall mechanism to allow for synchronization between the
V60 core and an external CPU. [Ernesto Corvi]

Changed behavior of extra one-pixel border on Direct3D textures so
that the edge pixel is smeared into the border rather than leaving
the border black. This should eliminate a few oddities at the edges
of texture rendering. [Aaron Giles]

Updated video code to double buffer texture objects to reduce
contention of render primitive lists. Also changed rendering code to
explicitly alternate between primitive lists to prevent throwing away
old lists prematurely. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Wonder League Star (Korea) [David Haywood]
Spotty [David Haywood]
Astra SuperStars [Mariusz Wojcieszek]



New clones added
----------------
Crazy Kong (galaxian) [Colin]
Super High Impact (prototype, rev 4.0) [Brian Troha]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
 
 
 
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