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creaothceannOffline
Titel: ZSNES 1.51 released!  BeitragVerfasst am: 25.01.2007, 09:13 Uhr
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Anmeldungsdatum: 23. Jun 2005
Beiträge: 199


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ZSNES team:

"Wake your children up, it´s here!

Please read: http://www.zsnes.com/index.php?page=news

The release is r4490.

If the homepage download links aren´t updated by the time you read this, go directly to our page on Source Forge."

I´m pleased to announce the 73rd release of ZSNES - ZSNES v1.51.

This release is mostly a bunch of bug fixes for things new and altered in v1.51.

On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won´t be until a future release.

I would like to thank all those who reported bugs and sent in patches for v1.50, we´ve fixed roughly 3 dozen problems that cropped up with v1.50, including issues with loading older save states and various save state saving/loading problems, so this release should now be quite stable.

For SDL users who had sound issues before, we´ve made some fixes to that, as well as added support for libao sound output. Run configure with --enable-libao to get the new sound options compiled in. See zsnes --help for a list of drivers you can use. Feel free to play with each one and see which works best for you, there should be something to make everyone happy. Note however that certain older Linux versions have a bug in their threading which would cause all libao drivers to not output sound. If you´re having such an issue, install a new Kernel.

Also requested many times in the past was separate input for each game. I´m pleased to announce that with our new PSR language, adding this greatly desired feature was a cinch, so enjoy!

Lastly, people who have enjoyed the movie features with v1.50 should be happy to see that we´ve expanded them even more. For those of you dumping to raw or AVI, you´re now able to specify a logo file to use in the config file. You´re now also able to dump past the end of a ZMV.

And saving the best for last, there is now a custom multipass lossy dump option with decent default settings so you can dump really tiny good quality AVIs of your runs (and tweak dumping settings to your heart´s content in zmovie.cfg).


To those packaging releases for your distro, please see the notes for v1.50. Also make sure you review the configure options to provide the best build for your users. And please please include the documentation, located in docs/readme.txt and docs/readme.htm.


-ZSNES Team

Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
 
 
 
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creaothceannOffline
Titel:   BeitragVerfasst am: 25.01.2007, 09:18 Uhr
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Anmeldungsdatum: 23. Jun 2005
Beiträge: 199


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Changelog:

Zitat:
* Rejoice for finally having 224 lines and them being shown properly in all cases. [pagefault]
* IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). [pagefault]
* Fixed bug with certain commandline parameters permanently overwriting config file settings. [Nach]
* Fixed bug with loading new ZMVs of a different version. [Nach]
* Loading ZMV with ROM mismatch prints a message. [Nach]
* Movie menu now has tabs and only shows proper options when available. [Deathlike, Nach, grinvader]
* Slight improvement to the Custom Res functionality. [Deathlike, Nach]
* Keep4_3Ratio option now only shows when necessary. [Deathlike]
* PNG files now use extended height in extended height mode. [Nach]
* Pausing, rewinding, and fast fowarding are disabled during movie dumping. [Nach, SamB]
* You can now force a movie dump length shorter or longer than the actual ZMV length. [Nach, Deathlike]
* Fixes for MEncoder check; added LAME check. [Nach]
* Custom dumping with multiple passes implemented. [Nach]
* Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]
* Now there's an option to switch to replay mode while recording movies when loading a state and vice versa. [Nach, Deathlike]
* Fixed a bunch of bugs with certain save selection techniques not working right. [Deathlike]
* Fixed gui font overwrite problem after fixing a cheat. The dots should be gone now. [Jonas Quinn]
* You can now select the level of HQ filtering where applicable. [Deathlike]
* Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]
* ZSNES now properly adheres to the command-line when Auto State Save/Load is used. [Deathlike]
* Quick exit key now adheres to Auto State Save/Load. [Deathlike]
* Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in the config file. [Deathlike]
* Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]
* Fix crash if you rewind farther than the game start in Kirby Super Star, Secret of Mana and some other games. [Jonas Quinn]
* Fix crashing if using rewind in a movie before rewind slot is filled. Thanks BoltR. [Nach]
* Readded the smoke effect. [Jonas Quinn]
* Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]
* Fixed crash in Super Demo World and possibly certain other large games. [Jonas Quinn]
* Fixed loading many old ZSTs. [Jonas Quinn]
* Fixed some bugs with movies which load from power on with SRAM. [Nach]
* Fixed some issues with DSP-4 movies. [Nach]
* Added ability to have game-specific input. Main input is now stored in zinput.cfg. [Nach, Deathlike]
* Added option in Config->Options for Screenshot format. [Deathlike]
* Fix crash on creation of ZMV if save path does not exist. Thanks Maximus. [Nach]
* Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be gzip'd if you want. [Nach]
* Pick state menu (default - F3) now has wraparound. Praise Pac-Man! [Deathlike]
* Config file cleanup for more understandability. [Deathlike]
* New Don't Save SRAM option. [Deathlike]
* More GUI cleanup and tweaking, also reorganization. [Deathlike]
* Removed the horrible-sounding Mono Surround Sound code. [Deathlike]
* Source cleanup. [Deathlike, Phil^, Nach, grinvader]
* Parsegen now allows one to define inside a PSR file to have it reject arrays from older config files. [Nach]
* Our assembly syntax shortener now is case-insensitive with new case-insensitive string class. [Nach]
* Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]
* Parsegen now has atoui() which should fix reading very large values. [Nach]
* Ported more assembly to C. [Jonas Quinn]
* Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]

DOS Port:
* Fixed snapshots key from attempting to take a PNG when it cannot. [Deathlike]
* Removed old DOS debugger at last. [SamB]
* Clock box option now does something in 8-bit modes. [Deathlike]

Win Port:
* Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
* Added 1600x1200 S Full to Windows port for consistency. Fixed details of 1600x1200 S Win. [Deathlike]
* Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]

SDL Port:
* Fixed broken option on Mac OS X; load menu shouldn't crash anymore. Thanks phf. [Nach]
* Made WIP launch message berate users for not using --enable-release if it was an official release. [Nach]
* Added option to define configuration directory. [Aerdan]
* Mac OS X config directory now defaults to Library/Application Support/ZSNES. [Nach]
* Symlink support for matching ROM name to files. [Nach]
* Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
* More accurate NTSC ratio. [pagefault]
* You can now use libao for sound, compile with --enable-libao, also see zsnes --help for a list of drivers to use. [Nach, Bisqwit, grinvader]
* Unit testing done; off by one errors in audio sample output fixed. Thanks hakonrk and grinvader. [Nach]
* Now supports ~ (home directory) in various places, most notably ROM loading. [Nach]
* Fixed some filtering and video refreshing issues. [Deathlike]
* Fixed Bilinear Filtering on startup. [Deathlike]
 
 
 
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Q-MarineOffline
Titel:   BeitragVerfasst am: 25.01.2007, 14:18 Uhr
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Anmeldungsdatum: 04. Jul 2004
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Also im About-Fenster wird wirklich immer geschlampt.

Man wird immernoch angewiesen die License.txt zu lesen, nur ist die in dieser Version nichtmehr enthalten.

_________________
 
 
 
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JohnPlayerOffline
Titel:   BeitragVerfasst am: 25.01.2007, 16:00 Uhr
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Anmeldungsdatum: 26. Sep 2004
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[quote:83cbde9926="Q-Marine"]Also im About-Fenster wird wirklich immer geschlampt.

Man wird immernoch angewiesen die License.txt zu lesen, nur ist die in dieser Version nichtmehr enthalten.

Das finde ich auch sehr grausam!
 
 
 
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creaothceannOffline
Titel:   BeitragVerfasst am: 25.01.2007, 16:46 Uhr
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Anmeldungsdatum: 23. Jun 2005
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War da der Inhalt ein anderer als der in \zsnesw151\docs\readme.htm\index.htm\Navigation\License ?
 
 
 
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Q-MarineOffline
Titel:   BeitragVerfasst am: 25.01.2007, 17:14 Uhr
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Ja, die license.htm ist um etwa ein Drittel länger.

_________________
 
 
 
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XTaleOffline
Titel:   BeitragVerfasst am: 25.01.2007, 17:15 Uhr
Site Admin


Anmeldungsdatum: 04. Jul 2004
Beiträge: 1.868

Wohnort: Dillingen / Saar
Status: Offline
worauf manche Leute alles achten...
 
 
 
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Q-MarineOffline
Titel:   BeitragVerfasst am: 25.01.2007, 17:22 Uhr
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Also ich finde es sehr ärgerlich auf eine Datei verwiesen zu werden die nicht exisitiert.
Nicht dass ich großes Interesse an den Lizenzbestimmungen habe, aber da geht es um das Prinzip.

_________________
 
 
 
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BlackViviOffline
Titel:   BeitragVerfasst am: 25.01.2007, 21:12 Uhr
Retrohling


Anmeldungsdatum: 04. Mar 2005
Beiträge: 31


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Irgendwie läuft die Version nicht gut bei mir. Es ruckelt in unbestimmten Abständen... und... irgendwie klappt das nicht so gut.

Ich bleibe bei 1.50. Die läuft viel besser... vllt bin ich auch zu unfähig...
 
 
 
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JohnPlayerOffline
Titel:   BeitragVerfasst am: 26.01.2007, 14:11 Uhr
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Anmeldungsdatum: 26. Sep 2004
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Beachte mal die zsnesw.cfg Datei (zu öffnen mit dem Editor) folgende Punkte:

- ; Force Refresh Rate (0 = NO, 1 = Yes)
; Enable this if you are experiencing visual tearing
; WARNING: Setting a refresh rate that your monitor cannot handle will have
; consequences! The DX Refresh Rate Override in dxdiag must be set to default
; in order for this to work! The refresh rate is only valid if it is supported
; by your system! This option is only useful in fullscreen modes.
ForceRefreshRate=1 <--- wenn "0" dann auf "1"
SetRefreshRate=60

Und Triple Buffering aktivieren, dafür vsync deaktivieren!
 
 
 
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creaothceannOffline
Titel:   BeitragVerfasst am: 26.01.2007, 15:44 Uhr
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Anmeldungsdatum: 23. Jun 2005
Beiträge: 199


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Folgendes funktioniert eigentlich ohne Probleme bei mir:

Stationärer Computer mit Röhre
    640x480 DS F
    Interpolation
    KitchenSync = 1 120 Hz für NTSC
    KitchenSyncPAL = 1 100 Hz für PAL
    Triple Buffering = 1 setzt automatisch VSync außer Kraft
    VSync = 1 für den Fall, dass ich in den Windowed Mode wechsle
    Auto Frame Rate = 0
    Frame Rate = 0


Laptop mit LCD
    1024x768 DS F native Auflösung
    Interpolation
    KitchenSync = 0
    KitchenSyncPAL = 0
    Triple Buffering = 1 setzt automatisch VSync außer Kraft
    VSync = 1 für den Fall, dass ich in den Windowed Mode wechsle
    Auto Frame Rate = 0
    Frame Rate = 0
 
 
 
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creaothceannOffline
Titel:   BeitragVerfasst am: 11.04.2007, 12:57 Uhr
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http://board.zsnes.com/phpBB2/viewtopic.php?p=145214#145214

[quote:0325d30edb="Nach"][quote:0325d30edb="creaothceann"]
EDIT: The "about" window still says that there's a "license.txt", but it's not in the release... Wink [complaint]

Y'Know, I just noticed this. WTH are you talking about? Of course it's in the release. If you can't find it, you either need glasses, or learn how to navigate a zip file.
Mmmh...
 
 
 
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