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XTaleOffline
Post subject: Atari Jaguar: Virtual Jaguar GCC/SDL 1.0.7  PostPosted: Oct 07, 2004 - 10:09 AM
Site Admin


Joined: Jul 04, 2004
Posts: 1848

Location: Dillingen / Saar

Highscores in 05/2012

Status: Offline
Kurz nach der Beta-Version gibt es nun auch schon die Final von Virtual Jaguar GCC/SDL 1.0.7.

Binary gibt es in der Datenbank, die Änderungen gibts im erweiterten Text.


[u]ChangeLog:[/u]

* Various fixes to make for smoother compilation on MacOS. [Adam Green]
* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom,
and .j64 files--be sure to check the README for the gory details! [Shamus]
* Added a kludge to allow homebrew demos to run without a Stubulator ROM and without crashing the emulator. [Shamus]
* Fixed a blitter intensity addition problem. This fixes the title in Hover Strike and the road/shadows in Checkered Flag. [Shamus]
* Partially fixed a problem with the SUBC opcode in the RISC processors. This allows Hover Strike, Phase Zero and Fight For Life to boot into their title screens and makes them somewhat playable. [Shamus]
* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others. [Shamus]
* Fixed a long standing blitter bug that kept certain doors in AvP from rendering correctly. [Shamus]
* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien vs Predator and probably others now work as they should (graphically Wink [Caz]
* Better GUI support. Most options in the GUI work now, and more are expected to be functional in the near future. [Shamus]
* Fixed a few more lingering blitter bugs (there are more to be found). This fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]
* Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others. [Shamus]
* Cleaned up various bits of video rendering related code. [nwagenaar]
* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. [nwagenaar]
* Rewrote several OpenGL related rendering code concerning the new OpenGL texture depths and texture sizes. [nwagenaar]
* Rewrote several OpenGL rendering functions concerning speed related items. [nwagenaar]
* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
* Default resolution for OpenGL is now 640x480 [nwagenaar];

   
 
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vampOffline
Post subject: RE: Atari Jaguar: Virtual Jaguar GCC/SDL 1.0.7  PostPosted: Aug 09, 2006 - 05:09 AM
Retrohling


Joined: Aug 09, 2006
Posts: 1



Highscores in 05/2012

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thanks
   
 
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