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step1978Offline
Titel: Ootake 0.64  BeitragVerfasst am: 09.09.2006, 02:39 Uhr
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Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Ootake ist ein auf PC2E basierender SuperGrafx, PC Engine (PC Engine CD) ,TurboGrafx 16 (TurboGrafx 16 CD) Emulator für Windows.


Ootake is a SuperGrafx, PC Engine (PC Engine CD) ,TurboGrafx 16 (TurboGrafx 16 CD) Emulator (based on the source code of PC2E) for Windows.


2006/09/09 0.64 released
- The system message is displayed on the screen. When the check is put in
"Hide Message" of the "Setting" menu, the message is made non-display.
- "Opening and shutting of the menu" and "Release of PAUSE" can be done by
mouse´s "Left-click".
- Interrupt processing was modeled on a real machine more. (When
"Obocchama-kun" was played, the problem that the screen falls into
disorder was solved. BGM of "Fire ProWrestling" was modeled on a real
machine.)
- When "Popful Mail" was played, The display of opening demo & start demo
was modeled on a real machine. - Still, after it begins to play a game, it
freezes it in the visual scene of the third times. It is a problem that
wants to be solved in the future.
- Speed & Timing was modeled on a real machine more.
- Additionally, a detailed part has been improved and corrected.

* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.

----- Exemption matters -----
It programs as much as possible, and it cannot make amends for the problem
at all when damage happens because it used this program by any chance.



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