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step1978Offline
Titel: Nestopia v1.33  BeitragVerfasst am: 03.09.2006, 01:33 Uhr
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Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Eine neue Version des Open Source NES Emulators Nestopia ist erschienen.


A new version of the open source NES emulator Nestopia has been released.


September 2 2006

Version 1.33 released. The news:

Shell Additions:

* Adjustable screen curvature.
* Auto scale option for Hqx and ScaleX video filters.
* Auto color settings option for NTSC filter.
* ´Condition´ column in launcher.
* Hex and current entry view in palette editor.
* Fast way to supply a missing FDS BIOS file on disk image loading.
* ´Default´ button in FDS dialog.
* More FDS info in log file and image info dialog.

Shell Changes:

* Reduced input latency and improved overall frame flow by rearranging wait loops and making use of Direct3D9 query events (or dummy texture locks if unsupported) to force CPU/GPU sync on each frame.
* Improved emu input granularity with use of DirectInput8 event notification. Fixes "BMX Simulator" in "Quattro Sports".
* Reclaim of ::Sleep() time on timed intervals in frame timer.
* Warning message now issued whenever the database corrects a nes file with bad header.
* Filelist controls now accept double clicks.
* Pressing ESC now closes most dialogs.
* No menu check marks when disk is ejected.
* WMM timer now used by default because of QPF/QPC unsafety on dual-core CPUs.
* Refactoring.

Shell Fixes:

* Wrong HSB values in palette editor.
* Speed throttle bug when vsync was enabled.
* Incorrect window size on startup after a previous exit with a PAL sized window.
* Auto cursor hiding (didn´t always work).

Core Additions:

* Hq4x video filter.
* Support for extended 512*3 byte palettes (for emphasis colors).
* FDS screen text for disk reads/writes.
* Database entries.

Core Changes:

* Better RGB to YUV conversion for VS System.
* Better VS System detection strategy.
* VS DIP switch descriptions for "Battle City", "RBI Baseball", "Super Sky Kid" and "Super Xevious".
* Rewinder optimizations. Faster but more memory consuming.
* More accurate FDS disk drive emulation. Fixes "Aspic-Majaou no Noroi", "Hao Kun no Fushigina Tabi" and possibly others.
* Switched to Blargg´s snes_ntsc in order to make it work with custom palettes.
* Refactoring and optimizations.

Core Fixes:

* Mapper 117. Fixes "La Bi Xiao Xin". Info from tpu.
* Change side bug for single sided FDS disks.
* Game Genie decoder bug when using certain compare values.
* Database entries.



Related links:

[ NES Emus ][ NES Infos ]

 
 
 
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