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step1978Offline
Post subject: Arcade: PinMAME, PinMAME32, Visual PinMAME v1.53  PostPosted: Jun 01, 2006 - 12:13 PM
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Joined: Jun 25, 2005
Posts: 4471

Location: Berlin

Highscores in 06/2013

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Die Pinball-Emulatoren PinMAME, PinMAME32 und Visual PinMAME wurden auf Version 1.53 aktualisiert.


The Pinball-Emulators PinMAME, PinMAME32 and Visual PinMAME are now available in Version 1.53.


Quote:
Version 1.53 (June 1, 2006) - "GO FASTER!"
------------------------------------------------------------------------------
It´s been 10 months since our last release. Every time we thought about making this available, a new issue cropped up that we couldn´t resist. Just one more challenge around the corner to overcome. I´d like to think this version has had the most testing ever, but if you do find a bug, please let us know.

1.53 changes:

*** SOUND ***
Improved Inder Sound (Gerrit Volkenborn)
Juegos Populares Sound (Gerrit Volkenborn)
Improved Zaccaria Sound (Gerrit Volenborn/Oliver Kaegi)
Gameplan Sound (Oliver Kaegi)
Added correct sound support for Pennant Fever (Gerrit Volkenborn)
America 1492 sound now works (Gerrit Volkenborn)
Fixed Williams Thunderball Sound (Gerrit Volkenborn)

*** CORE/CPU ***
Added keyboard inputs for Rotation 8 - setup/configuration now possible (Gerrit Volkenborn)
Gottlieb Preliminary Display fading (Gerrit Volkenborn)
Mr Game improvements (Steve Ellenoff/Tom Behrens/Gerrit Volkenborn)
Corrected score displays for Peyper/Inder/Sonic (Gerrit Volkenborn)
Added support for LTD - should be working (no sound) - Gerrit Volkenborn
Added improved preliminary support for Playmatic (Gerrit Volkenborn)
Corrected displays for Safecracker, and other WPC games (Tom Behrens/Brian Smith)
Added Stern new region DMD dips (Gerrit Volkenborn)

*** COM DLL ***
VPM Display handling changes (Tom Haukaup)
Added dual monitor support (Excentric/Tom Haukap)
Added display rotation for vpm (Tom Haukap)
Corrected direct draw problem for PINMame (Tom Haukap)

*** ROM SUPPORT ***
Updated Alien Poker multiball roms (Oliver Kaegi)
Updated Firepower Custom roms (Oliver Kaegi)
Added Attack From Mars 1.13B (Brian Smith/Wod)
Added Austin Powers display roms for foregin languages (Brian Smith)
Added Bell Ringer roms (Cliffy)
Added Big Guns Prototype (Brian Smith)
Added Data East Batman 1.06 (Brian Smith)
Added Dinosaur Eggs sound rom (Brian Smith/Gerrit Volkenborn)
Added Gamatron roms (Gerrit Volkenborn)
Added High Roller Casino and Sharkey´s Shootout display roms for added languages (Brian Smith)
Added Hot Shot Basketball (Brian Smith/Gerrit Volkenborn)
Added Hyperball (L=6) (Brian Smith/Jess Askey)
Added Junkyard Prototype (Gerrit Volkenborn)
Added Medieval Madness 1.09B (Brian Smith/Wod)
Added Monopoly French, German, Italian, and Spanish Display Roms (Brian Smith)
Added Monster Bash 1.06B (Brian Smith/Wod)
Added Odin Deluxe (Brian Smith/Gerrit Volkenborn)
Added Omni Sound (Brian Smith)
Added Sonic Star Wars (Steve Ellenoff/Joxer)
Added Sopranos 3.00
Added Stargazer Custom rom (Oliver Kaegi)
Added STTNG Special set (Brian Smith)
Added Ted Estes bootleg roms for early Williams games (Brian Smith)
Added Twilight Zone 9.4ch (Brian Smith)
Added Volcano 1a - alternate sound only (Gerrit Volkenborn)
Added Whitewater Home Roms (Gerrit Volkenborn)
Corrected Zaccaria Zankor (Oliver Kaegi)

What´s new in Visual PinMAME:
-----------------------------
Version 1.53, (June 1, 2006)
----------------------------
- added display rotation for the vpm window
- added the code from Jarez Bienz which allows you to set the display dd3 surface
- fixed a bug in the paths dialog (the first three weren´t displayed anymore after a game was started)
- If you execute Controler.Run without a parent window VPM will now search for a running VPPlayer-Window and if it´s found it´s used
- just before the VPM window becomes visible it is checked if the parent window is present and visible. If it´s not visible VPM will wait until it becomse visible (or a timeout of one second times out). Once the parent window is visible it will be set as the active and foreground window
- selecting the vpm display and pressing escape will cause an error
- known issue




Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]

 
 
 
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retroKOffline
Post subject:   PostPosted: Jun 01, 2006 - 12:20 PM
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Joined: Jul 04, 2004
Posts: 9359

Location: Frankfurt a.M.

Highscores in 06/2013

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Coole Sache, wird Zeit das Teil mal wieder auszuprobieren...
 
 
 
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