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dreaven3
Titel: Remakes_VMs: OpenTTD 1.4.1-RC2  BeitragVerfasst am: 30.05.2014, 09:16 Uhr
Retroanfänger


Anmeldungsdatum: 26. Aug 2008
Beiträge: 61



Der zweite Release Candidate der kommenden Version 1.4.1 von OpenTTD wurde veröffentlicht.

OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose). Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.



The 2nd release candidate of the upcoming version 1.4.1 of OpenTTD has been released.

OpenTTD is an open source complete recreation of "Transport Tycoon Deluxe"by Scottish games designer and programmer Chris Sawyer (Microprose). It delivers many bug fixes and general enhancements to the game.

Zitat:
1.4.1-RC2 (2014-05-1Cool
  • Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
  • Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
  • Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
  • Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
  • Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
  • Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)

1.4.1-RC1 (2014-05-04)
  • Change: Remove demand calculation based on tiles (r26484)
  • Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
  • Change: Use better distance metric for link graph [FS#5941] (r26411)
  • Fix: [Windows] Crash when the operating system performs the "paint" callback during window creation [FS#5994] (r26539, r26538)
  • Fix: OpenBSD compilation [FS#5992] (r26523)
  • Fix: prevent from ever reading huge (or negative) amounts of data in strgen (r26521)
  • Fix: Severity rating of dedicated server messages during world generation (r26518)
  • Fix: Buffer overruns in handling of symbolic links inside tars (r26514)
  • Fix: Incorrect usage of strecpy (r26505, r26485)
  • Fix: Reading console input on dedicated server relied on unspecified behaviour (r26496)
  • Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483)
  • Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476)
  • Fix: Potentially undefined shifts in NewGRF code (r26475)
  • Fix: Make sure there is no uninitialised sprite data (r26473)
  • Fix: Draw text shadow for ellipses (r26467)
  • Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463)
  • Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
  • Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
  • Fix: Load button for heightmap list was missing [FS#5953] (r26428)
  • Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423)
  • Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
  • Fix: Goal GUI failed to shade [FS#5948] (r26420)
  • Fix: Shares button state was not appropriately updated when switching setting or company [FS#5947] (r26416)


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