Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
hellboy_666Offline
Titel: RetroArch megapack 20140103  BeitragVerfasst am: 06.01.2014, 20:43 Uhr
AEP Team Member


Anmeldungsdatum: 25. Dez 2008
Beiträge: 2.630

Wohnort: Vorhof zur Hölle
Status: Offline

Eine neue Version des Multi-System-Emulators (SNES, NES, GBA, GB/GBC, PSX, PCE, A2600, Master System, Game Gear, SG-1000, MEGA DRIVE und arcade) RetroArch (ehemals als SSNES bekannt) wurde für Windows, XBOX, WII, PS3 und XBOX360 freigegeben.

SSNES wird nun RetroArch genannt, und ´libsnes´ wurde in ´libretro´ umbenannt.


A new version of the multi-system emulators RetroArch (formerly known as SSNES) is released for Windows, XBOX, WII, PS3 and XBOX360.

SSNES is called RetroArch from now on, and ´libsnes´ is called ´libretro´ from now on.

What is RetroArch?

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
What platforms does it support?

RetroArch sets the standard on cross-platform portability right now.

  • Linux (x86 and x86_64)
  • Windows (32bit/64bit)
  • Mac OSX (PPC/Intel)
  • Playstation 3 (PS3 SDK/PSL1GHT (WIP))
  • Xbox 1 (XDK)
  • Xbox 360 (XeXDK/Libxenon)
  • Wii
  • Raspberry Pi
  • OpenPandora

    Why is it special?

    Right now RetroArch is unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, Wii, PC, etc).

    For each emulator ´core´, RetroArch makes use of a library API that we like to call ´libretro´.

    Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It´s designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

    The purpose of the project is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple platforms at once without having to redo any code. He doesn´t have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that´s it - we take care of the rest.

    Supported game / emu cores
    bNES

    Libretro port is: A Nintendo Entertainment System / Nintendo Famicom emulator.

    Libretro author: Themaister

    Original author(s): byuu

    Compatible with: RetroArch PC

    RetroConsole Level: TBD

    Github: https://github.com/libretro/bnes-libretro
    bSNES

    Libretro port is: A Super Nintendo/Super Famicom emulator.

    Libretro author: Themaister

    Original author(s): byuu

    Compatible with: RetroArch PC

    RetroConsole Level: 3 (Performance/Compatibility), 4 (Accuracy)

    Github: https://github.com/libretro/bsnes-libretro
    Final Burn Alpha

    Libretro port is: A multi-arcade system emulator.

    Libretro author: Twinaphex, Themaister

    Original author(s): Various

    Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC

    RetroConsole Level: TBD

    Github: https://github.com/libretro/fba-libretro
    FCEUmm

    Libretro port is: A Nintendo Entertainment System / Nintendo Famicom emulator.

    Libretro author: Twinaphex, Themaister

    Original author(s): Various

    Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC

    RetroConsole Level: 0

    Github: https://github.com/libretro/fceu-next
    Gambatte

    Libretro port is: A Game Boy/Game Boy Color emulator.

    Libretro author: Themaister, Twinaphex

    Original author(s): Sinamas

    Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC

    RetroConsole Level: 0

    Github: https://github.com/libretro/gambatte-libretro
    Genesis Plus GX

    Libretro port is: A Sega Genesis/Mega Drive, Master System, Game Gear, SG-1000 emulator.

    Libretro author: Twinaphex, Themaister

    Original author(s): Charles McDonald, Ekeeke

    Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC

    RetroConsole Level: 1

    Github: https://github.com/libretro/genesis-next.git
    iMAME4All

    Libretro port is: A multi-arcade system emulator.

    Libretro author: ToadKing

    Original author(s): Nicola Salmoria, Various

    Compatible with: RetroArch PC, RetroArch PS3, RetroArch Pi

    RetroConsole Level: 0

    Github: https://github.com/libretro/imame4all-libretro
    Mednafen PSX

    Libretro port is: A Sony PlayStation emulator.

    Libretro author: Themaister

    Original author(s): Ryphecha (Mednafen)

    Compatible with: RetroArch PC

    RetroConsole Level: 4

    Github: https://github.com/libretro/mednafen-psx-libretro
    Meteor

    Libretro port is: A Game Boy Advance emulator.

    Libretro author: Themaister

    Original author(s): Philippe Daouadi.

    Compatible with: RetroArch PC

    RetroConsole Level: TBD

    Github: https://github.com/libretro/meteor-libretro
    NXEngine

    Libretro port is: A Cave Story/Doukutsu Monogatari engine.

    Libretro author: Twinaphex, Themaister

    Original author(s): Pixel, rogueeve

    Compatible with: RetroArch PC

    RetroConsole Level: TBD

    Github: https://github.com/libretro/nxengine-libretro
    Prboom

    Libretro port is: A Doom engine.

    Libretro author: Twinaphex, Themaister

    Original author(s): id Software, Various

    Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC

    RetroConsole Level: 0

    Github: https://github.com/libretro/libretro-prboom
    SNES9x Next

    Libretro port is: A Super Nintendo/Super Famicom emulator.

    Libretro author: Twinaphex, Themaister

    Original author(s): Various

    Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC

    RetroConsole Level: 1

    Github: https://github.com/libretro/snes9x-next
    VBA Next

    Libretro port is: A Game Boy Advance emulator.

    Libretro author: Twinaphex, Themaister

    Original author(s): Forgotten, VBA-M Team.

    Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC

    RetroConsole Level: 2

    Github: https://github.com/libretro/vba-next

    Zitat:

    ===================================
    RetroArch Windows megapack 20140103
    ===================================

    ===========
    Changelog
    ===========

    20140103:
    - ...

    20131013:
    - RGUI has gotten a face lift in user friendliness.
    * On first startup, a start screen is shown with the basic hotkeys for RGUI.
    This should help new users use RGUI.
    * Gamepad configuration can now be done from within RGUI. Not all hotkeys are exposed, but the most important ones are.
    * The .info-file concept from OSX/iOS ports of RetroArch have been made mainline.
    These files contain basic metadata which helps RGUI be more user friendly.
    - When choosing libretro cores, more friendly names are shown instead of the raw dll paths.
    - Load Game (Detect Core) is added to the menu.
    This allows you do choose a ROM directly without having to switch the libretro core first.
    If multiple cores can match to the extension, a list will be presented with relevant cores.
    Even .zip files are supported in this way, as it will try to match against files within the zip.


    ====================================
    General notes about the megapack (if you´ve used RetrArch before)
    ====================================

    *Seriously* avoid these things:
    - bSNES CPU filters (cannot be set from RGUI).
    - XML shaders (cannot be set from RGUI).
    - Phoenix GUI (deprecated, it should die).

    If you absolutely *must* use these, you can set CPU filters and XML shaders in config.
    They are very troublesome and ugly features.
    They will not be supported in RGUI.

    Phoenix GUI is not included. It is deprecated, breaks with xinput and should in general be avoided.
    All config options are still available obviously. See retroarch.cfg.
    If retroarch.cfg gets overwritten, see retroarch.cfg.clean for the default skeleton config. All relevant config options are explained.

    All Phoenix features have their equivalent in either command line or config. It´s just a launcher, it doesn´t to anything magical.
    See retroarch.exe --help.
    Some RetroArch features like special ROM loading, netplay and ffmpeg recording are all accessible from CLI.
    These features will probably eventually be added to RGUI, but it´s not top priority.

    ===============
    libretro cores
    ===============

    I´ve included all cores which built from libretro-super as of 20131013 with MinGW-w64 4.8.1 POSIX thread.
    They´re placed in libretro/ directory.

    Note that many of these cores are WIP-quality, and some are outright broken.

    =========
    Shaders
    =========

    I´ve bundled all shaders from common-shaders/ repo.

    =====================
    Input configuration
    =====================

    If you have an xinput-supported gamepad, you should not need to configure input at all. It should work as expected.

    -----
    RGUI
    -----

    You can do basic gamepad configuration within RGUI. Use Configure All to configure everything in one go. You can also bind the RGUI menu toggle.
    Keyboard configuration inside RGUI is not supported yet.

    ----
    CLI
    ----

    If you want to configure input for obscure systems which don´t map well to the RetroPad,
    it is recommended you create an autoconfig for your device.

    retroarch-joyconfig.exe -a autoconfig/yourpad.cfg

    Follow the instructions on-screen.

    You can also configure input directly and update retroarch.cfg, but this is not recommended.
    The reasoning is that you have to create configs per player if you have two or more of the same pad.
    You also have to duplicate input configs if you have multiple configs which use the same config.
    Autoconfigs can help avoid duplication in these cases.

    retroarch-joyconfig.exe -i retroarch.cfg -o retroarch.cfg

    To configure some of the most relevant hotkeys (save state/load state/RGUI menu toggle), add --misc.
    If you don´t want to configure certain binds, there is no way to "skip" a config. A workaround for this is to use the --timeout option.
    See retroarch-joyconfig.exe --help for more information.

    =========
    Logging
    =========

    To get logging in terminal:
    retroarch.exe -v --menu

    Dump log to a file:
    retroarch.exe -v --menu 2>log.txt

    ================
    Custom configs
    ================

    Recently, support for changing config within RGUI was added.
    You can also create new configs for complete flexibility.

    If you want to go completely nuts with custom input autoconfig dirs, history lists, etc per config, you´ll have to hack in the config. As always, see retroarch.cfg.clean for reference.

    =================
    Notes on config
    =================

    I´ve set libretro config, system directory, shader directory, screenshot directory and config directory.
    Note that I´ve used ":/libretro/". The : prefix is a special prefix which means relative to the retroarch.exe.
    Relative paths would normally work fine, but in case the working dir is ever changed, it would break this.
    When the config is saved back, it´ll probably have the actual full path, so beware of that.

    config_save_on_exit = true
    is also set, so the config will automatically be saved on exit by default.

    ==========================
    System directory / BIOS
    ==========================
    System directory is ./system/. I´ve put bSNES stuff in there as well as mupen64 .ini files.
    Provide your own BIOSes as needed.



    Related links:
    [ Diverse / Misc Emus ]

  • _________________
    Regeln für Forum, Chat,...
    No-intro Screenshot Reloaded
     
     
     
     Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
    Antworten mit Zitat Nach oben
    MasterPhWOffline
    Titel: RetroArch megapack 20140103  BeitragVerfasst am: 04.02.2014, 13:19 Uhr
    News Scout


    Anmeldungsdatum: 06. Jul 2004
    Beiträge: 1.919

    Wohnort: W-Live
    Status: Offline
    Hab mich jetzt schon ein Weilchen nicht mehr damit beschäftigt, aber heute Mal angeschaut. Ist der schöne Windows GUI durch ein internes UI abgelöst worden?
    Oder was habe ich da falsch gemacht, als ich es über die normale exe gelauncht habe? Habe mich sofort an gruslige ZSNES Tage zurück erinnert gefühlt. O.o

    _________________
    Willst du mehr von, über oder mit mir lesen, besuche mich auf


     
     
     
     Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
    Antworten mit Zitat Nach oben
    Sp00kyFox
    Titel: RetroArch megapack 20140103  BeitragVerfasst am: 08.02.2014, 10:46 Uhr
    Retrokenner


    Anmeldungsdatum: 10. Sep 2010
    Beiträge: 208


    ja is schon einige versionen her. da hat man sich entschieden jetzt auf eine platformunabhängige gui zu setzen. wobei im libretro-forum auch über ein vernünftiges frontend diskutiert wird. falls du die phoenix-gui vermisst, kannste aber auch einfach die retroarch-phoenix.exe von ner älteren version in den emu-ordner packen und sie weiterhin verwenden.
    empfehlenswert ist es natürlich ohnehin retroarch irgendwo einzubinden damit der spielstart automatisiert wird. ich nutze es atm mit QuickPlay, aber mit emucontrolcenter klappt es wohl auch prima.
     
     
     
     Benutzer-Profile anzeigen  
    Antworten mit Zitat Nach oben
    MasterPhWOffline
    Titel: RetroArch megapack 20140103  BeitragVerfasst am: 09.02.2014, 13:41 Uhr
    News Scout


    Anmeldungsdatum: 06. Jul 2004
    Beiträge: 1.919

    Wohnort: W-Live
    Status: Offline
    Einstellen muss man es ja meist nur einmal, dann geht es ja, aber die GUI hat mich doch schon ein wenig verwirrt. Aber gut zu wissen, dass die Phoenix GUI auch noch funktionsfähig ist.
    Werden dann auch weiterhin Einstellungen unterstützt, die vielleicht erst später hinzugekommen sind? Wenn ja, frag ich mich, warum man es nicht einfach mit bundled... falls nicht, dann hat sich ja der Nutzen leider erübrigt.
    Eingebunden wird es bei mir durch Rom Collection Browser in XBMC.

    _________________
    Willst du mehr von, über oder mit mir lesen, besuche mich auf


     
     
     
     Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
    Antworten mit Zitat Nach oben
    Sp00kyFox
    Titel: RetroArch megapack 20140103  BeitragVerfasst am: 10.02.2014, 17:15 Uhr
    Retrokenner


    Anmeldungsdatum: 10. Sep 2010
    Beiträge: 208


    ne, sollte sich was zB bei der ini-formatierung ändern wird die phoenix-gui nicht mehr korrekt funzen. schon jetzt spiegelt sie ja in den optionen nicht alle neuen entwicklungen wieder. derzeit ist sie aber immer noch funktionstüchtig.
     
     
     
     Benutzer-Profile anzeigen  
    Antworten mit Zitat Nach oben
    Beiträge vom vorherigen Thema anzeigen:     
    Gehe zu:  
    Alle Zeiten sind GMT + 1 Stunde
    Neues Thema eröffnen   Neue Antwort erstellen  
    Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
    PNphpBB2 © 
    AEP Emulation Page 1998 - 2024