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Author Message
dreaven3
Post subject: Remakes_VMs: OpenTTD 1.3.2-RC2  PostPosted: Jul 19, 2013 - 09:31 AM
Retrokenner


Joined: Aug 26, 2008
Posts: 58



Highscores in 10/2014


Ein zweites Release Candidate der kommenden Version 1.3.2 von OpenTTD wurde veröffentlicht. OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose). Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.



A second release candidate of the upcoming version 1.3.2 of OpenTTD has been published.

Quote:
1.3.2-RC2 (2013-07-13)
  • Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command [FS#5643] (r25598, r25588, r25587)
  • Fix: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect [FS#5635] (r25597)
  • Fix: [Script] Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game [FS#5644] (r25592)
  • Fix: [Admin] Ensure that sent and received length of json strings are the same [FS#5646] (r25590, r25589)
  • Fix: [Squirrel] Stack overflow did not show an error, due to the stack to throw the error already being full [FS#5320] (r25585)
  • Fix: [Script] Documentation implied that XXList::AddItem has a default for value if it isn´t filled in [FS#5638] (r25579, r25577)
  • Fix: Layouter caused significant slowdown with text heavy windows, cache it to make it managable (r25574, r25570, r25569, r25567, r25564)
  • Fix: Make content list appear faster (r25573)
  • Fix: Non-ICU layouter started new lines with the space which triggered the linebreak (r25568)
  • Fix: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state [FS#5633] (r25562)
  • Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of references [FS#5568] (r25558)
  • Fix: One could build bridges over owned land of another company [FS#5524] (r25557)
  • Fix: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger [FS#5632] (r25555)
  • Fix: Provide a warning when no vehicles are available, and tell what to do in that case [FS#5530] (r25553)
  • Fix: Possible reading of uninitialised memory due to undefined execution order (r25551)
  • Fix: [Windows] Race condition between two drawing threads could crash OpenTTD [FS#5571] (r25550)
  • Fix: ICU returns the width of the visual run as if the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly [FS#5626] (r25547)
  • Fix: Small memory leaks (r25546)
  • Fix: [GS] The checks and validations for setting the extra text in the town window became too stringent [FS#5625] (r25544)


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