(1.4.0) UNRELEASED; urgency=low
driver which becomes the default driver for raine
-- Emmanuel Anne Thu, 10 Jan 2013 14:41:29 +0100
(1.3.5-4) unstable; urgency=low
* optimized build
* restoration of the scanlines
* -bpp command line option
-- Emmanuel Anne Thu, 10 Jan 2013 14:41:05 +0100
I have been thinking for years about an opengl
driver for raine
, but I never had enough time/motivation to learn opengl
and I sometimes still hope that someone else would write this stuff... which never happens of course !
Anyway, it´s finally done ! It´s amazingly small actually, it´s the easiest approach : 2d in opengl
, but opengl
is very good for that too. Thanks go to the author of the "opengl
superbible 4th edition", a very well written book where I got all I needed for this...
Actually from version 1.0 opengl
has supported all this stuff, so it should work on any machine with an opengl
driver, I even tested this on an old 2007 laptop with an intel 945 graphics card inside and it worked fine. It´s fast enough, on my main pc I reach around 1200-1400 fps for bublbobl fullscreen (1680x1050) ! The fun part is that this driver could be much faster, most of the functions used by raine
like sprites with transparency, zooming, rotation and even the weird stencil buffer used for the priorities of a few games can all be done with hardware accelerated opengl
functions, but it would take much more time so it won´t be for this time.
Windows gets a new default rendering driver for this (windib), you can find more info about that here, but most people should probably keep the default setting. For those who were using normal blits before this version you´ll have to go to the video options to choose opengl
instead. You´ll see the video options dialog has changed quite a bit... There are some minor changes like an optional opengl
overlay interface which is enabled by default, but all the changes are around opengl
this time. It´s a change big enough to motivate such a change in the version numbers though !
The gui could be improved to render in opengl
too, but it will be for another time too, it would take too much time for now.
It might become handy for the consoles which render only in opengl
too one day...
Allright, enough talk, go grab this one from the downloads area and leave a message in the forum!
Ah also for once I took the time to update the linux packages, so all the binaries are up to date now