Welcome to AEP Emulation Page - Emulation News
Hosting by: Uberspace.de   
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· AEP Shop


· ROMs (PDRoms)

Social Links

Select language
Select interface language:


We have 48 guests and 1 member online

You are an anonymous user. You can register for free by clicking here
 Remember me

· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Lame Mails
· Glossar
· Impressum

Funny Quotes

I case you didn't know, most PS2 emulator developers include a piece of code in the emulator. When the user tries to run a DBZ game on the emulators your computer will immediately reboot and next time you try to start the game it will just flash "What the Hell Did you Just Do?" on screen in bigass red letters.

-- Agozer (Emutalk Forum)

Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Post subject: YAPE (Yet Another Plus/4 Emulator) v1.04  PostPosted: Dec 19, 2012 - 07:52 AM
AEP Team Member

Joined: Dec 25, 2008
Posts: 2539

Location: Vorhof zur Hölle

Highscores in 04/2014

Status: Offline

Eine neue Version des Commodore C16-Plus/4 Emulators YAPE (Yet Another Plus/4 Emulator) ist erschienen.

A new version of the Commodore C16-Plus/4 emulator YAPE (Yet Another Plus/4 Emulator) has been released.


Ugh, finally... actually an update has been haunting me for a while now, but for various reasons it has not materialized until now. Tedplay reaching an important milestone has allowed me to resume work on Yape a little bit. So let´s what this new release has brought us right on time for the winter holidays:

  • /LOAD:filename to type text on startup from a text file
  • improved ("increased") oversampling
  • forward looking adaptive sound buffering
  • more accurate interim CPU read cycles
  • joystick setup crash fixed (64 bit build)
  • 192 kHz sound frequency got not saved in previous version
  • clear byte ready inaccuracy for 1551 fixed
  • minor IEC printer clocking fix
  • removed obsolete emulator ID

  • Related links:
    [ C64 Emus ][ C16/Plus4 Emus ]

    Regeln für Forum, Chat,...
    No-intro Screenshot Reloaded
     View user's profile Send private message Visit poster's website  
    Reply with quote Back to top
    Display posts from previous:     
    Jump to:  
    All times are GMT + 1 Hour
    Post new topic   Reply to topic
    View previous topic Printable version Log in to check your private messages View next topic
    Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
    Valid HTML 4.01! [Valid RSS]
    All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2012 AEP Emulation Page.
    You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.