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hellboy_666
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Titel: Gameboy: DMGBoy (Dot Matrix Game Boy) v1.0
Verfasst am: 28.10.2012, 15:43 Uhr
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AEP Team Member
Anmeldungsdatum: 25. Dez 2008
Beiträge: 2.630
Wohnort: Vorhof zur Hölle
Status: Offline
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DMGBoy (Dot Matrix Game Boy) ist ein Game Boy-Emulator geschrieben in C + +. Es verwendet wxWidgets für die Benutzerschnittstelle und die SDL und portaudio für die Audiodaten.
DMGBoy (Dot Matrix Game Boy) is a Game Boy emulator written in C++. It uses wxWidgets for the user interface and SDL and portaudio for the audio. Is Cross-Platform: Windows, Linux and Mac OS X builds are available.
Zitat:
DMGBoy 1.0 (2012-10-19)
Added a OpenGL renderer. This decrease the use of the cpu when the size of the window is bigger than 1.
Added fullscreen mode (only in the OpenGL mode)
Improved the audio in Linux
Improved the stability in computers with poor performance
Improved the internal timer
Improved interruptions
Other minor improvements in accuracy
Changed the default keys to Up, Down, Left, Right, A, S, Shift, Return. This change is because most of the keyboards can´t notify the press of 4 keys in the previous configuration. And The Legend of Zelda requires that A, B, Select, Start keys are pressed to save the game
Fixed bug in the MBCs
Fixed bug in the SBC instruction (The sprite of the main character in the game Battletoads is rendered properly)
Fixed the E8, F8 instructions
Visual C++ 2010 redistributable included in the windows installer (no need to download it)
Related links:
[ Game Boy Emus ][ Game Boy Infos ]
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