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Author Message
dreaven3
Post subject: Remakes_VMs: OpenTTD 1.2.2  PostPosted: Aug 19, 2012 - 11:46 AM
Retroanfänger


Joined: Aug 26, 2008
Posts: 42



Highscores in 05/2013

Eine neue Version von OpenTTD ist erschienen. OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose). Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.

Quote:
1.2.2 (2012-08-16)
    (None)

1.2.2-RC1 (2012-08-01)
  • Fix: In some cases ships could be covered with land [CVE-2012-3436] [FS#5254] (r24449, r24439)
  • Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448)
  • Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438)
  • Fix: CFLAGS/CXXFLAGS ignored for helper binaries (r24432, r24429, r24427, r24365)
  • Fix: [Windows] Unbreak NewGRF MD5 sum calculation. Macros and side effects do not mix, especially if there is some obscure ´#define min´ in a windows header that nobody thinks of [FS#5231] (r24416)
  • Fix: Disallow removing roadtypes from bridges when not dragging in bridge direction [FS#5221] (r24414)
  • Fix: Draw wires under low bridges if the bridge is transparent, not if the wire is transparent (r24403)
  • Fix: Station properties 11 and 14 were combined incorrectly [FS#5243] (r24402)
  • Fix: [Windows] Changing resolution did not resize the window (r24394)
  • Fix: Use the ´all vehicles´ group for the autoreplace window from the vehicle list [FS#5239] (r24392)
  • Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
  • Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
  • Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
  • Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
  • Fix: ReInit could crash for windows with NWidgetMatrix widgets [FS#5218] (r24378)
  • Fix: [NewGRF] Extended action A1 did not work correctly [FS#5227] (r24369, r24361)
  • Fix: [NewGRF] Ship-specific 80+x variables were missing for unknown reason [FS#5224] (r24360)
  • Fix: When airport construction was denied due to noise, the error message named the wrong town (r24354)
  • Fix: [NoAI] A TileIndex is not a station id, so do not use it as one [FS#5215] (r24353)
  • Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts (r24352)
  • Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages (r24351)
  • Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes (r24346)
  • Fix: The cursor in the company password window was not blinking due to wrong magic constants (r24335)
  • Fix: [NewGRF] Change the length of 8/8 roadvehicles in vehicle lists to 32 pixels; this is in fact the correct length as can be seen in corners for short articulated parts following each other [FS#2553] (r24332)
  • Fix: [NewGRF] Group vehicles in the purchase list properly by source GRF, but also consider engine GRFID overrides [FS#4254] (r24330, r24321)
  • Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
  • Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
  • Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
  • Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
  • Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table (r24273)
  • Fix: [NewGRF] Load cargo- and railtype-translation during both reservation and activation stage. That way they can be selected using Action7 depending on present cargo- or railtypes (r24272)
  • Fix: Use the same colour scheme for the script selection window as in other comparable windows (r24268)
  • Fix: Make the oilrig-vehicle list accessible to spectators and colour its caption neutrally grey [FS#5126]
(r24260)

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