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Author Message
step1978Offline
Post subject: Diverse: Pokopom r82  PostPosted: Aug 17, 2012 - 11:05 AM
News Scout


Joined: Jun 25, 2005
Posts: 4471

Location: Berlin

Highscores in 05/2013

Status: Offline

Pokopom ist ein sehr gutes XInput input plugin für PSX emulatoren, PCSX2, nullDC 1.0.4, Chankast 0.25 und vielen N64 emulatoren.



Pokopom is an XInput input plugin for PSX emulators, PCSX2, nullDC 1.0.4, Chankast 0.25 and many N64 emulators.

Quote:
r83
Pokopom: -. Forgot some stuff. PS: Using da´command line!
r82
Pokopom: -. New settings method, might reset your config. -. Quite the lot of work on the Linux side. A PS1 build was possible on linux, working with rumble and all (tested in PCSXr). So that´s some progress, but there´s no GUI and there´s no MAKE until I learn how to make one. Gedit and a lame bash I made is my IDE over there. =_="
r81
Pokopom: -. Some refactoring and misc stuff. There should be no functional changes... if lucky enough.
r80
Pokopom: -. Some GUI changes, moving general settings out of tabs. -. Disabled DualShock´s scroll lock LED with MultiTap -. Changed analog keys (1to4) from X360 port# to Controller#
r79
Insomnia: -. Add option to run on startup (Issue 3) -. Run as minimized by default
r78
Pokopom: -. Updated Wiki and Readme a bit.
r77
Pokopom: -. Multitap support for PS1! -. Changed analog toggle key to numbers 1 to 4. Two modes for multitap, first mode is port1 multitap and port2 disabled. Second mode is port1-pad1 + port2-pad1/2/3. The analog toggle is number depends on the x360 controller number.
r76
Pokopom: -. Some refactoring for the PlayStation stuff -. Changes to the scroll lock restoring -. A bit of cleanup Except for the scroll lock, there should be no difference... I hope.
r75
Wiki: -. Updated the Content Table and added placeholders for the missing wikis.
r74
Pokopom: -. Inverted magic number for nullDC. (Issue 4) Wiki: -. Added content to the Scarygirl wiki.
r73
Scarygirl: -. Open source version of the Scarygirl Resolution Tool To be used for the Steam version of the game that has some resolution issues.
r72
[No log message]
r71
Wiki: -. Updated Durazno´s wiki.
r70
Durazno: -. Now you can remap whatever to whatever! Seems to be working, though keep in mind that deadzone and all that is done BEFORE the remap.
r69
PDF_Bookzoom: -. New tool! (actually old, but now open source) -. A simple tool that tries to "fix" PDF bookmarks so that the zoom ain´t changed... cuz it´s annoying. Just drag and drop the PDF on top of it and that´s it. Output goes to a logfile, so it´s good for batches too.
r68
Wiki: -. Spanish content table fix.
r67
Wiki: -. More stuff...
r66
Wiki: -. Bunch of more changes, updated Pokopom Spanish.
r65
Wiki: -. Updated the Pokopom page.
r64
Pokopom: -. Added mempak for N64 (seems functional) -. Fixed deadzone for N64 -. Left trigger thing... N64 rumble can now be toggled for a mempak with the BACK button. When using the mempak, the Scroll Lock LED will be on. Following nRage, mempak files will be saved on the MemPaks directory. It´s a raw dump with the mempak extention (I think it might work as .mpk) Also, now if you hold the Left Trigger, the face buttons become C-Buttons. Useful in case you need to press opposite buttons sim
r63
Pokopom: -. Workaround for PJ64, which wasn´t getting input now.
r62
Pokopom: -. N64 rumble pack! Thanks to Mupen´s source. PS: Hot plug/unplug seems to be buggy for N64. =S
r61
Pokopom: -. Some license stuff for the new files.
r60
Pokopom: -. Zilmar v1.0 plugin specs compliance. O.O" Cuz... why not? -. This forced some refactoring. Cuz I was getting some bad binaries. This adds support for many N64 emulators, no rumble yet. X/A for B/A, right stick for Cs and triggers for Z. It also has the same stick swap as Dreamcast, and you´ll really want to put some deadzone.
r59
General: -. Follow up...
r58
General: -. Added some old typedef file I had around. No functionality change. To get some color for this types: http://msdn.microsoft.com/en-us/library/zy61y8b8%28v=vs.71%29.aspx
r57
Pokopom: -. More Dreamcast stuff -. Some work on Rumble (fixes Quake III rumble) -. Implemented the remap for stick axes -. Following r56, now the "inactive" stick will work as dpad or face buttons. This last change makes Bangai-O have some nice twin stick shooter controls, and if you swap the sticks with remap it makes Quake III have some nice controller controls (though better use keyboard/mouse for that one). Nice in nullDC 1.0.4, since emulation ain´t stopped the settings are applied on t
r56
Pokopom: -. Dreamcast controller stuff: -. X/Y buttons where swapped before -. Stick swapping by pressing the stick button -. Shoulder buttons now act as fully pressed triggers
r55
Insomnia: -. Now has some settings that should be applied on the fly -. Updated Readme and added it to the project -. Version bump I think this should be final for this tool.
r54
Insomnia: -. Minor cosmetic changes. It has an icon now (... yeah).
r53
Insomnia: -. A stand alone version of Pokopom´s "Prevent Screensaver" option. Cuz I kinda needed one. Quite barebones, not even with an icon (couldn´t imagine what to make). And there are most likely way better alternatives around.
r52
Pokopom: -. Some basic Rumble pack support for nullDC.
r51
Pokopom: -. Added Chankast support... O.O" -. Some minor GUI work
r50
[No log message]
r49
Pokopom: -. License stuff on the new files.
r48
Pokopom: -. nullDC 1.0.4 support. No rumble yet. OMG! Where did that come from?!
r47
Durazno: -. INI version stuff. If there´s a version mismatch (like now) defaults are used. -. Target changed to Net 4.0, since it´s the only SDK I have at the moment. Pokopom: -. Same INI stuff. -. Added Anti deadzone to the GUI -. More granularity to Linearity, now with a slider.
r46
Wiki: -. Typos
r45
Wiki: -. Misc changes -. Added spanish localization (I hope it works)
r44
Durazno: -. Anti deadzone implemented with a GUI slider and all. (haven´t tested it) -. Linearity has more granularity now, so the INI must be changed! (just add a zero, default 3 is now 30)
r43
Pokopom: -. Anti deadzone as an INI setting for now, in % like Deadzone. Also, in r36 the INI setting ExtentionThreshold was added too. Defines the "perfect" circle radius and affects many things. See the PDF in the Downloads section, it would be the small circle.
r42
Durazno: -. Some refactoring. Linearity actually works now. Pokopom: -. Almost same refactoring. -. Startup work on anti-deadzone (x360ce´s feature). Dunno what it does in x360ce, didn´t check, but the name just gave me the idea. XD
r41
Durazno: -. Some spaces to tabs stuff.
r40
Durazno: -. GUI, some changes to show revision number -. DLL, tryout to load different DLL versions (Issue 2) -. Misc Readme changes
r39
Wiki: -. Looks nicer this way.
r38
Wiki: - Added Durazo - Misc stuff
r37
Durazno: -. GUI led button shouldn´t do a circle.
r36
Durazno: -. Added GUI to create/edit INIs Pokopom: -. Fix post build in Debug.
r35
Durazno: A XInput to XInput Wrapper inspired by x360ce´s Pass Through mode but, allowing some customization.
r34
Pokopom: -. Disable log. Ooops.
r33
Pokopom: -. Fix a divide by zero situation. Fixes Issue 1 Ha! 100% Issues fixed!
r32
Pokopom: -. Build fix.
r31
Pokopom: -. Misc stuff -. Added a "linearity" setting. I wanted to add that one just for the heck of it. For an idea about what it does: http://i.imgur.com/602Xv.png
r30
Pokopom: -. Misc stuff and new Pressure INI setting that controls the speed of the fake-pressure. -. More savestate work, breaks compatiblity but I think this will be it. In case you need to save your PCSX2 savestate just open it as an archive and delete the "Plugin PAD.dat" file inside.
r29
Pokopom: -. Pressure mask is now applied properly. -. Some work on the fake pressure: Old pressure would start on 0 and rise up quickly. Fatal Frame wants some small threshold so the change compensates for that, and makes the fake pressure slower.
r28
Pokopom: -. Savestates support.
r27
Pokopom: -. Fixed radial groups on the config dialog
r26
Pokopom: -. Buildfix.
r25
Pokopom: -. Added Guitar as an option (might require emu restart) -. Added an option to prevent the screensaver or display shutdown (seems to work alright) -. Some workarounds to window focus when closing the config dialog
r24
Pokopom: -. Changed the return value back to 0 for unplugged controllers. -. Reduced the threshold for the triggers. -. L2/R2 pressure values are now the triggers´ values.
r23
Pokopom: -. No need to check twice for the same thing. -. Some Readme updates.
r22
Pokopom: -. Only show the Out of Bounds error message for plugged controllers.
r21
Edited wiki page Pokopom through web user interface.
r20
Edited wiki page ContentTable through web user interface.
r19
Edited wiki page Pokopom through web user interface.
r18
Edited wiki page ContentTable through web user interface.
r17
Edited wiki page ContentTable through web user interface.
r16
Edited wiki page ContentTable through web user interface.
r15
Edited wiki page Pokopom through web user interface.
r14
Pokopom: -. Automatic dll version... I think.
r13
Edited wiki page ContentTable through web user interface.
r12
Created wiki page through web user interface.
r11
Created wiki page through web user interface.
r10
Created wiki page through web user interface.
r9
Image test 2
r8
Image test
r7
Looks much better with 2.0.0.rev
r6
Pokopom: -. Gotta make this automatic some day.
r5
Pokopom: -. Readme base.
r4
Fixed copy post-build complain.
r3
Evil files...
r2
Pokopom: -. Added, with little changes over 1.12 -. New version number should be like 2.rev
r1
Initial directory structure.


Old changelog

1.12 - 2012-03-09
Fixed/improved the analog toggle key.

1.11 - 2012-02-23
After gathering some analog stick data I saw the corner cases where always beyond the ideal circle, so I now extend only when that happens. This means, almost no range is lost in order to reach the corners. =D
Also an extra check to stop vibration on pause.

1.10 - 2012-02-23
Some guesswork at command 0x40, and some bugfix at command 0x4F. That fixed some games not detecting the DualShock2 controller.
Also, fixed the deadzone which was bugged.

1.9 - 2012-02-20
New vibration curve, tested specially to feel nice on Chrono Cross´s intro.
Also, a guitar build for X360 Guitar owners that wanna play Guitar Hero in PCSX2. (really WIP)

1.8 - 2012-02-19
vibration effects will last at least 150ms now to compensate for motor delay. Makes some instant effects noticeable.
And was about time to change the version number. XD

1.7d - 2012-02-18
Follow up on the previous change, now the Scroll Lock led will be on if either pad is with the analog mode on. If you try to switch it off but cannot, that´s because the pad is on lock mode.

1.7c - 2012-02-15
Changed the Space key for analog toggle, to the Scroll Lock key.

1.7b - 2011-12-26
Fixed a bunch of bugs from the new "features".
Changed DualShock ID for the one used on DualShock2. Ape Escape, wouldn´t recognize the controller as a valid DualShock otherwise. =S
Default to Xinput#2 device for second pad.

1.7 - 2011-12-26
Added GUI and settings are saved to an INI file. The file is saved besides the plugin for PSX emulators and on the INI folder for PCSX2.

1.6 - 2011-08-12
Some internal changes to DualShock. Also, now when in digital mode the analog sticks can be used as dpad and face buttons respectively.

1.5 - 2011-08-11
Fixed a DualShock2 bug that caused Ar Tonelico to crash on startup.

1.4 - 2011-08-09
Fixed tons of bugs on DualShock2, that solves many issues. Thus, it no longer requires the previous FF12 hack either.
Added "pressure" emulation, dunno if it works well though.
Added Hot plug/unplug, which seems to work alright.

1.3 - 2011-08-09
Added DualShock2 support for PCSX2 and other whatnots for that emu. Also, added some vibration stuff from Harakiri´s update.
There´s also a hacky auto-analog to avoid some issue with FF12. It kept reverting back to digital mode.
Changed analog/digital toggle to the spacebar.

1.2 - 2011-08-08
Initial PCSX2 support.

1.1 - 2011-08-08
Minor changes to rumble, added readme on package. Now it stops the rumbling on close.

1.0 - 2011-08-06
Initial release.


Features

Playstation

Emulates a DualShock and DualShock2 for PSX and PS2 emus respectively.
There´s some support to use a X360 guitar as a PS2 guitar.
Extended analog range on edges, for games like Ape Escape.
Supports rumble with a nice custom curve: Rumble Curve Graph.
Scroll Lock key as analog LED. Keys 1 to 4 as analog toggle for X360 pad1 to 4 respectively.
Pseudo "pressure" for a smooth transition between off and fully pressed.

Mapping is straight forward, except for the Analog button.

Dreamcast

Emulates a Dreamcast Controller.
Emulates the PuruPuru Pack addon for rumble.

Mapping is also straight forward, with some extras:
Unused stick will work as dpad or face buttons.
Quick stick swap by pressing the stick button.
Shoulder buttons work as fully pressed triggers.

Nintendo 64

Emulates a N64 Controller.
Emulates the Rumble Pak (default) and the Controller Pak.

Back button toggles between Rumble and Controller Pak. When using the Controller Pak, the Scroll Lock LED will be on. The controller pak files will be saved in the MemPaks directory.
Shoulder buttons and right trigger as Left, Right and Z triggers.
A and Y as A button, X and B as B button and Right Stick as C-Buttons.
Left trigger turns the face buttons as C-Buttons when hold.
Same stick swap as Dreamcast.


Related links:
[ Diverse / Misc Emus ]
 
 
 
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