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MasterPhWOffline
Post subject: Remakes_VMs: Q-Gears v0.21 (3rd run wild) | 2012-06-26  PostPosted: Jun 28, 2012 - 11:32 AM
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Joined: Jul 06, 2004
Posts: 1822

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Q-Gears ist eine Re-Implementierung der Final Fantasy VII Engine.



Q-Gears is an attempt to make a clone of Squaresoft´s Final Fantasy 7 game engine.
It is designed to be cross-platform and run on modern operating systems.

Quote:
Q-Gears v0.21 (3rd run wild) | 2012-06-26
--------------------------------------------------------------------------------









2012-06-26
----------
  • [Script] Make auto runned script list and scripts directory to easy adding new scripts and system script entities. [Akari]

    2012-06-25
    ----------
  • [UI] Fix a lot of errors with main menu shown at wrong times. [Akari]
  • [UI] Change button used to be more like on PC. [Akari]

    2012-06-25
    ----------
  • [Script] Fix bug where game crushed when map loaded without script file. [Akari]

    2012-06-24
    ----------
  • [Background] Add console command "background2d_manual" to enable manual background scrolling. [Akari]
  • [Script] System, Entity and Ui script debug can be shown separately. "debug_script" now workd as bit flags 0x1, 0x2, 0x4. [Akari]
  • [Script] Fix ScriptEntity was updating even if EntityManager was paused. [Akari]
  • [Script] Entity, System and Ui scripts has been separated internaly to better handle updates and debug. [Akari]

    2012-06-23
    ----------
  • [Content Map] Add all background animations on md1_2. [Akari]
  • [Export Background] Rework export algorythm. [Akari]

    2012-06-06
    ----------
  • [Background] All animations now can be played at once. [Akari]

    2012-06-05
    ----------
  • [Content Map] Add empty map used in main menu to remove 3d content from background. [Akari]
  • [Content Map] Clean up test maps included in v0.21. Set camera and update scripts. [Akari]
  • [Content UI] Add new option to mainmenu (Entity Testing) where most of entity movement features tested. [Akari]
  • [Content UI] Add pause menu to enable exiting from game back to main menu. [Akari]

    2012-06-04
    ----------
  • [Export Background] Add export for palette (CLUT) animations. [Akari]
  • [Entity] Auto and Manual move speed has been separated. [Akari]
  • [Script] Add binding to enable script to run console commands. [Akari]

    2012-06-02
    ----------
  • [Entity] Movement direction on fields has been exported and implemented. [Akari]

    2012-06-01
    ----------
  • [Camera] Add reset of ingame FOV when switch to free cemera. [Akari]
  • [Background] Add config variable to disable range limitations. [Akari]
  • [Background] Range of Background2D scrolling has been exported and implemented. [Akari]

    2012-05-31
    ----------
  • [Content FFVII] Add md1_2 map. [Akari]
  • [Camera] Camera now set and scrolled correctly in free camera mode. [Akari]
  • [Background & Camera] Make background and camera correctly recalculate on resolution change. [Akari]
  • [Camera] Make "camera_free" config command instead of config variable. [Akari]
  • [Entity] Add entity animation speed and related lua binds. [Akari]
  • [Background & Camera] Move a lot of camera related code from Background2D to CameraManager. [Akari]

    2012-05-30
    ----------
  • [Content] Add start menu options for v0.21. [Akari]
  • [Background] Add autoscrolling of background and camera to given position. [Akari]

    2012-05-28
    ----------
  • [Background & Camera] Add autoscrolling of background and camera to given entity. [Akari]

    2012-05-26
    ----------
  • [Export FFVII] Fix eye export (Wedge and Guard has only 1 eye). [Akari]

    2012-05-22
    ----------
  • [Content Field] Cleanup md1stin. [Akari]
  • [Content Field] Add all posible scripts for md1_1. [Akari]
  • [Content UI] Main menu now can be called from within game. it correctly pauses game if is onscreen [Akari]
  • [Content UI] Start menu now correctly starts md1stin. [Akari]
  • [Content Script] Add "player_lock" helper function that disables player input. [Akari]
  • [Content Script] Fix spawning entity in "load_field_map_request" system function. Now it correctly assigns player entity. [Akari]
  • [Camera] Remove camera states (at least for now) and add console variable "camera_free" that enables free camera mode. [Akari]
  • [Entity] Add pause functionality to EntityManager and "set_paused" bind to LUA. [Akari]
  • [Debug] Separate usual update and debug update. When game is on pause debug still must be drawn. [Akari]
  • [Export FFVII] Fix export for offset opcode 0xC3. Make it downscaled like all others position data. [Akari]
  • [Export FFVII] Fix export for turn opcode 0xB4 and 0xB5. Forgot that turns are always syncronized in FFVII. [Akari]

    2012-05-21
    ----------
  • [Entity] Add player lock and same lua function "player_lock". [Akari]


  • Related links:
    [ Weitere Remakes und VMs ]

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