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Author Message
MasterPhWOffline
Post subject: VisualBoyAdvance-M SVN 1097  PostPosted: May 23, 2012 - 11:53 AM
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Joined: Jul 06, 2004
Posts: 1884

Location: W-Live

Highscores in 11/2014

Status: Offline

Ein neues SVN Build des Nintendo GBA sowie GB/GBC Emulators VisualBoyAdvance-M kurz VBA-M wurde veröffentlicht.


A new SVN build of the Nintendo GBA and GB/GBC emulator VisualBoyAdvance-M has been released.

Quote:

Not a great deal can be said about the last 12 revs, mainly its been tidying up little annoyances in the build process and where configurations are saved when opening multiple instances

The best change, well atleast for those users experiencing it is a small change Kode54 applied to the GB_APU which has so far cleared up the issues in games using wave ram(Channel 3)

A few of these games come to mind, Mario and luigi super star saga, Telefang 2, Megaman battlenetwork, and im sure there are many more which had issues previously.

Changelog
r1097
  • commit latest nasm and kode54´s change to gb_oscs that has seemed to have resolved the channel 3 issue in a number of games.
    ---------------------
    r1096
  • how did the spanish version of fire red get its save type set to eeprom (savetype=1)
    ---------------------
    r1095
  • Added support for detected FFMPEG include path
    ---------------------
    r1094
  • cleans up a unary minus unsigned still unsigned warning also fixes channel 3 in Mario and luigi super star saga. DON´T ASK ME HOW, i have no idea. Infact changing other area´s affected the channels as well, so i have no idea how the fuck ...
    ---------------------
    r1093
  • DEBIAN: Add manpages for gvbam and wxvbam, thanks to Jeremy Newton for writing them.
    ---------------------
    r1092
  • FFMPEG: Fix build for newer versions of the library.
    ---------------------
    r1091
  • Fix build errors with zlib-1.2.6.
    ---------------------
    r1090
  • CMake: Enable GBA linking by default. Fixes Sonic Advance 2.
    ---------------------
    r1089
  • added a note that the unpatched MSVC2010 has a bug that causes SSE2 to be applied on some operations when the /SSE flag is set, which causes an illegal instruction on processors not supporting SSE2
    ---------------------
    r1086
  • update FSF address
    ---------------------


  • Related links:
    [ GBA Emus ][ GBA Infos ]

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