Welcome to AEP Emulation Page - Emulation News
   
Hosting by: Uberspace.de   
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· AEP Shop

Downloads

· ROMs (PDRoms)

Social Links

Select language
Select interface language:

EnglishGerman

Forum
MEMBERS ONLINE
>adventureFAN 
We have 69 guests and 1 member online

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Lame Mails
· Glossar
· FAQ
· Impressum

Funny Quotes

suche GameCupe und PSX isos wer kan mir helfen würde gerne meine emus testen danke

-- fossibaer79 (emuforum.de)

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)


Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
hellboy_666Offline
Post subject: NICE64 v2.0.2 (Final)  PostPosted: Mar 30, 2012 - 10:14 PM
AEP Team Member


Joined: Dec 25, 2008
Posts: 2539

Location: Vorhof zur Hölle

Highscores in 04/2014

Status: Offline

NICE64 ist ein Nintendo N64 emulator basiered auf denn code von 1964mod..


NICE64 is a Nintendo N64 emulator based of the code from 1964mod.

Quote:

Core Changes & Fixes

Core:

Implement individual rom setting for NICE64 "Speedup" option

auto-detect user setting for each game when rom starts(read post on our forum)

read NICE64_Readme section on "Game Special Settings / Notes"

Implement change to the use of RSP/RDP Timing option

need to explicitly set to "YES" if game need it e.g. Banjo-Tooie & Banjo-Kazooie

enhancement to the default check of RSP plugin loaded only(experimental change)

read NICE64_Readme section on "Game Special Settings / Notes"

Implement change to "Frame Buffer R/W" option checking

refactor codes check(experimental change)

Fix Fighting Force 64 missing audio and game hang when NICE64 Audio is used

originate from 1964 official source
Zilmar Audio no longer required to have game sound

Fix Dark Rift random slowdown regression - back to max VI/s

Replace Zilmar Audio with NICE64 Audio e.g. NBA Hangtime, Mario Tennis etc

Use Speedup=3X to replace use of Zelda OOT "Delay Subscreen" cheat

Use Speedup=3X to replace use of Paper Mario buggy "Delay Subscreen" cheat

Possible bugfix on directsound codes

More codes cleanup

Audio:


Plugin Changes & Fixes

MyGlide64:


NICE64 Audio:


Other Changes & Fixes

Update Nice64_Readme with new info

Use Speedup for the following games(read Nice64_Readme for more details) :

Virtual Pro Wrestling 2
WWF No Mercy
Top Gear Rally
Top Gear Overdrive
Top Gear Hyper-Bike
Tetrisphere
South Park Rally
Roadsters
Rally Challenge 2000
Mortal Kombat 4
Monster Truck Madness 64
Mickey´s Speedway USA
Glover 2
Army Men - Air Combat


Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]

_________________
Regeln für Forum, Chat,...
No-intro Screenshot Reloaded
 
 
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Credits
Valid HTML 4.01! [Valid RSS]
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2012 AEP Emulation Page.
You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.