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Author Message
retroKOffline
Post subject: edgbla's gpuBladeSoft v1.40  PostPosted: Sep 20, 2011 - 03:00 PM
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Joined: Jul 04, 2004
Posts: 9360

Location: Frankfurt a.M.

Highscores in 09/2014

Status: Offline

Eine neue Version von edgbla´s Software Rendering Plug-in gpuBladeSoft für Playstation Emulatoren ist erschienen. Das Plug-in ist sowohl für Linux als auch für Windows verfügbar und benötigt die GIMP-Toolkit Runtime (Windows Installer) für seine grafische Oberfläche.


A new version of edgbla´s software rendering plug-in gpuBladeSoft for Playstation emulators has been released. The plug-in is available for Linux and also for Windows and requires the GIMP-Toolkit Runtime (Windows installer) for its graphical user interface.

Quote:
Version 1.40.

Changes:
- Added ZiNc interface;
- Added bilinear texture filtering;
- Added high precision vertex coords drawing mode (pcsxr);
- Added texture caching;
- Added support for mice/joysticks;
- Added an additional page for the hotkeys;
- Fixed gun positioning;
- Added gun crosshairs (9 crosshairs);
- Added output for messages from the emulator as well as my other plugins;
- Added "Full VRAM" drawing mode;
- Added wireframe drawing mode;
- Disabled VSync when "Fast forward" is enabled;
- Fixed window drawing algorithm on additional display on multi-display systems;
- Added picture mirroring;
- Added an alternate way of disabling screensaver/dpms under Windows;
- Many small bugfixes;
(via Emu-France)

Related links:
[ Playstation Emus ][ Playstation Plug-Ins ]

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