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JezzeOffline
Post subject: bsnes v081  PostPosted: Aug 12, 2011 - 10:56 AM
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Joined: Oct 30, 2004
Posts: 5301



Highscores in 05/2013

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byuu hat eine neue Version seines SNES Emulators bsnes veröffentlicht.


byuu has released a new version of his SNES emulator bsnes.

Quote:
This release polishes up the GUI, adds some more features, and fixes a few minor issues.

Changelog:
  • rewrote S-DD1 module to decompress individual bytes at a time
  • simplified SPC7110 deinterleaving code
  • OBC1 should not clear RAM on reset [Jonas Quinn]
  • fixed enum-cast compilation errors with the latest GCC 4.6.x releases
  • added bsnes logo to about screen
  • make phoenix=gtk will now build the GTK+ port on Linux
  • added settings.startFullScreen to the config file for front-end users
  • added advanced settings option to disable window compositor (only works on Windows and Xfce)
  • merged settings windows into the panel approach used by bsnes/Qt in the past
  • fixed a crashing bug on input settings window
  • fixed GTK+ auto-geometry sizing
  • added screenshot capture capability
  • added exit emulator hotkey (defaults to being unmapped)
  • Xorg keyboard polling now uses cached Display variable [Bisqwit]
  • cheat code database updated [mightymo]


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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JezzeOffline
Post subject: bsnes v081  PostPosted: Aug 12, 2011 - 06:56 PM
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Das Listen-Menü kommt mir bekannt vor; gute Entscheidung! Wink

Ich hab auch mein kleines Build mit ZIP Support aktualisiert.

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yoshi41Offline
Post subject: bsnes v081  PostPosted: Aug 12, 2011 - 09:28 PM
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Joined: Mar 28, 2010
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Highscores in 05/2013

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Äusserst lesenswerter Artikel über bsnes und Emulation im Allgemeinen...

http://arstechnica.com/gaming/news/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator.ars

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byuuOffline
Post subject: RE: bsnes v081  PostPosted: Aug 13, 2011 - 02:43 AM
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Joined: Nov 01, 2009
Posts: 22



Highscores in 05/2013

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Jezze, please see nall/zip.hpp. You can decompress ZIP archives ala:

zip archive;
archive.open("filename.zip") or archive.open(filedata, filesize);
foreach(filename, archive.file) {
if(filename.endswith(".smc") || filename.endswith(".sfc")) {
load_cartridge(filename.data, filename.size);
break;
}
}

So, add ".zip" to the filters list in ui/general/file-browser.cpp, and the ZIP decoding into ui/cartridge/cartridge.cpp, and you should have ZIP support.

Doing it this way means you won't have to build in zlib or Fex or anything else, and you'll just need two small source file patches. Should save you some work in the future =)

Thanks for putting together your release, by the way. I don't particularly approve of compression, but in the spirit of open source, I'm happy to see people extending it as they see fit.
 
 
 
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creaothceannOffline
Post subject:   PostPosted: Aug 14, 2011 - 10:26 PM
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Joined: Jun 23, 2005
Posts: 192



Highscores in 05/2013

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bsnes-Benutzerhandbuch ist jetzt auf der Homepage verfügbar. Smile

EDIT: KoC builds
 
 
 
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