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retroKOffline
Titel: Gameboy: CrystalBoy v1.4  BeitragVerfasst am: 05.07.2011, 09:51 Uhr
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CrystalBoy ist ein recht junger Gameboy/Color Emulator für Windows geschrieben in C# und SlimDX.



CrystalBoy is a quite young Gameboy/Color emulator for Windows written in C# and SlimDX.

Zitat:
Changes for version 1.4
* Now supports loading the DMG, SGB and GBC bootstrap ROMs
* Better GBC hardware emulation (now supports switching to fake B&W mode)
- Using GBC bootstrap ROM allows to play B&W games with automatic color palette
- The GBC automatic palettes are also emulated without the bootstrap ROM
- The OAM and VRAM are initialized more accurately
* MBC2 support (maybe not totally accurate, but certainly good enough)
* Instant FPS calculation… Should be instantaneously more accurate, but much more variable than the method used previously.
* Multithreaded emulation. (Should only improve uncapped FPS for now)
- I did not test extensively with all the rendering plugins, but things should be ok as the UI thread and and rendering thread never execute at the same time.
- Please send a bug report if you encunter a bug related to multithreade rendering…
* LCD and Timer timings emulation redone 95%…
- Compatibility increased
- Wario Land II startup screen now shows correctly
- Link´s Awakening´s bug seems to be gone
- Brain Bender´s startup screen now render correctly, like it did a [very] very long time ago.
* Fixed the sprite priority emulation again… Pokémon Crystal intro should play fine.
* Fixed small - but sometimes nasty - bugs
- Now able to run Mental Respirator by Phantasy (The Gin & Tonic trick is not emulated yet)
- Most demos are able to start or even run correctly. (Demotronic still doesn´t, but it helped correct one of the nasty bugs Wink


Related links:
[ Game Boy Emus ][ Game Boy Infos ]

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