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Die Typen in dem Video sind doch viel zu alt für so eine dokumentation. Die Kiler spiele werden hauptsächlich von J U G E N T L I C H E N, und ich bin ja auch kein Amokläzfer obwohl ich Täglich CS, CSS; CoDUO, CoD2, oda was weis ich was lauf ich ja auch nich amok oder? Das is doch der hauptpunkt.

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retroKOffline
Post subject: Atari Jaguar: Jagulator v2.0.1  PostPosted: Jun 21, 2011 - 11:14 AM
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Jagulator ist ein Atari Jaguar Emulator für Windows, der nach einer halben Ewigkeit ein Release erfahren hat.



Jagulator is an Atari Jaguar Emulator for Windows which has been updated after a long hiatus.

Quote:
JUNE 19, 2011
Jagulator 2.0.1 Release: I have made a small update to Jagulator this morning which is now setting the correct video screen sizes and not clipping the right hand size of the screen. Grab it HERE.

JUNE 18, 2011
Jagulator 2.0.0 (Preview) Release: Today is the day I am releasing a ´preview´ release of Jagulator, the first official release of the emu since 1.5.1 (many, many years ago). I do need to point out that this is not a polished final release by any standards but provides an opportunity for all outside the project, well everyone but me Wink, to get a chance at seeing how things are progressing. You can download preview release 2.0.0 HERE. No fancy installer, simply extract the contents of the zip file. No fancy manual, yet, so here are some things you NEED to know to get things going;

Long filenames are not supported so you will need to ensure any rom images you attempt to load do not have ´spaces´ in the name.
Jagulator has a command window style interface (what no fancy GUI!!!)
Typing help will show you the available commands.
To load a rom from the command line, type; rom ; For example; rom tempest
To start the rom executing after it is loaded, press F5.
Homebrew roms are supported but must be absolute binary files. File types with headers are not currently supported. To load these you will need to know the hexadecimal load address. Those of you who have used tools such as the Skunkboard will be familiar with this. For example, say we have a binary file of BadCoders 4m(Metal) demo with a filename of ´badcode4m´ and we know the load address is $4000, we would type; rla 4000 badcode4m.
Again, to start a homebrew binary, press F5.
I have included a compatibility list of the roms/homebrews I have tested against here in the zip distribution and on the Status Page of this site. If you would like software tested against Jagulator then please send me your binary.
Video windows are currently a set size and I know they are not all accurate but work for now.
The debugger is not present in this build.
There is no audio or CD emulation in this build.
Oh, before I forget, there are not commercial or homebrew rom images supplied with this distribution. Those you will have to obtain for yourself.
Controller 1 is supported only in this release and it is currently a non-configurable set of keys, as follows;
A, B, C Buttons - ´A´, ´S´ and ´X´
Option Button - ´O´
Pause Button - ´P´
Joypad Numeric Buttons - ´0´ thru ´9´ on the numeric key pad
# and * Buttons - ´/´ and ´*´ on the numeric key pad


Related links:
[ Atari Jaguar Emus ][ Jaguar Infos ]

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retroKOffline
Post subject:   PostPosted: Jun 21, 2011 - 11:39 AM
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Jagulator in Aktion:

Link

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pr3stonOffline
Post subject:   PostPosted: Jun 21, 2011 - 03:49 PM
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Joined: Aug 11, 2007
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sehr interessant, endlich AvP nicht mehr übers Jag am LCD zocken müssen. Läuft aber teilweise etwas zuuu flink. Kann man das irgendwo einstellen ?
 
 
 
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Retro-NerdOffline
Post subject:   PostPosted: Jun 21, 2011 - 07:24 PM
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Hat wohl derzeit keinen Vsnyc, dementsprechend läuft das Spiel dann natürlich zu schnell wenn man die 50 bzw. 60Hz (PAL/NTSC) am PC Monitor überschreitet.

Zur Zeit scheint der Emulator Project Tempest (hat auch eine "Limit Frame Rate to 60Hz" Option) immer noch am brauchbarsten zu sein. Hätte nicht gedacht, das nach Jahren nochmal eine neue Jagulator Version erscheint.
 
 
 
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AnnaWOffline
Post subject:   PostPosted: Jun 21, 2011 - 10:21 PM
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Wenn die Soundunterstützung noch dazu kommen sollte, wird sich das wieder beruhigen.
 
 
 
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ZypreXaOffline
Post subject:   PostPosted: Jun 23, 2011 - 12:36 AM
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Hab jetzt gerade nachgeschaut, es war doch ein Composite Kabel und kein Antennekabel. Leider habe ich den Genesis momentan nicht hier um jetzt den Praxis-Test zu machen.
Aber die Hälfte der Spiele konnte ich nicht spielen.

Edit: gehört hier eigentlich nicht mehr dazu.
 
 
 
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AnnaWOffline
Post subject:   PostPosted: Jun 23, 2011 - 12:38 AM
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Ich komme mal auf das eigentliche Thema zurück.
SubQMod = Realityman, der Name ist sicherlich ein paar Leuten noch ein Begriff.
 
 
 
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krysmopompasOffline
Post subject:   PostPosted: Jun 23, 2011 - 12:57 AM
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Highscores in 06/2013

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UltraHLE ...

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