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Author Message
creaothceannOffline
Post subject: SNES: SSNES v0.5.2  PostPosted: Jun 14, 2011 - 06:50 PM
Emu Author


Joined: Jun 23, 2005
Posts: 192



Highscores in 05/2013

Status: Offline

Eine neue Version des Frontends SSNES für die libsnes Bibliothek wurde veröffentlicht. libsnes bildet den Kern des SNES Emulators bsnes.



A new version of the frontend SSNES for the libsnes library has been released. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form.

Quote:
  • Fix case where lookup-textures were used in second or later shader pass. (It was flipped).
  • Fix linkage with Clang.
  • Disable audio sync properly in external driver if desired (audio_sync).
  • Fix transition_previous shader semantic.
  • Fix crash when XAudio2 is requested 0ms latency.
  • Use SDL_image rather than Imlib2 for portability reasons.
  • Fix multiplayer. (2-5 players were broken (orly?)).
  • Various minor bugfixes.

  • Python script support for shaders. In addition to semantics, XML and Cg-shaders can now call on custom Python 3 scripts which will set uniforms for them. The scripts have full read-only access to SNES internal state and input.
  • Add new transition_count shader semantic.
  • Shader semantics can access input directly (given in native SNES format as one 16-bit int).
  • GUI input config allows ignoring analog input as an option. This is useful for devices where digital and analog (pressure sensitive) are tied to same button (notably PS3 controller on Linux).

Win32 specific:
  • SSNES now uses DirectInput directly for joypad input rather than SDL in an attempt to better match the ruby:: DirectInput config which is used in GUI. I´ve tested on my Win7 setup and on a friends WinXP setup and it works as expected. If it still doesn´t work for you (crash, hang, otherwise), please paste the results of "show log" in GUI in one of the threads here. Try erasing old config files as well.
  • The main Win32 build now includes SDL_image, Python and Cg DLLs, so no more cg-builds. Win32 library package is also updated for those that prefer to build themselves.


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
 
 
 
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