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retroKOffline
Titel: Arcade: MAME v0.97u3  BeitragVerfasst am: 27.06.2005, 00:58 Uhr
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Anmeldungsdatum: 04. Jul 2004
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Wohnort: Frankfurt a.M.
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Es ist mal wieder ein neues Sourceupdate für MAME erschienen. Download hier: http://mamedev.com/.


A new source only update of MAME has been released: http://mamedev.com/. Binaries should follow soon. Read more...


Zitat:
0.97u3
------


MAMETesters Bugs Fixed
----------------------
irobot058gre [MASH]



Source Changes
--------------
Added some sanity checking, and changed a printf() to logerror() to
intelfsh.c. [Nathan Woods]

Made the DRC PowerPC core compilable when HAS_PPC403 is 0. [Nathan Woods]

Improvements to Sega Model 3 [Ville Linde]
- Fixed a bug in the MPC106 emulation -> Star Wars Trilogy and Sega
Rally 2 work

Improvements to the PowerPC cores [Ville Linde]
- Rewrote the interrupt handling in the interpreter core so it matches
the DRC core
- Fixed MCRXR instruction
- Fixed some timebase problems, so LeMans 24 is now working.

Improvements to the MACS driver [Angelo Salese]
- Added some inputs to the MACS driver so that Yu-Jan works. Fixed the
visible area in it.
- Also added a quick kludge for get Yu-Ka to work (Note: it´s disabled by
default).

Fixed Oki frequency to match samples pitch on the pcb for Final Tetris.
[Corrado Tomaselli]

Fixed crash in the debugger when decoding instructions that were too long.
[Aaron Giles]

Fixed a number of problems with Eagle Shot Golf, removing several hacks from
the SSV driver along the way. [Luca Elia]

Decrypted tilemaps in Dark Mist and added info about missing proms.
[Tomasz Slanina]

Fixed minor bug in TIA emulation, taken from the MESS code. [Wilbert Pol]

Renamed Hollywood Action to Action Hollywood. [David Haywood]

Major video update to Taito F3 driver that amongst other things properly
implements zoom & column scroll according to how the hardware does it,
which not only fixes glitches in various games but allowed many hacks to be
removed also. Sprite & tilemap clipping is also implemented, as is
proper priority mixing and alpha-blending on the vram and pixel
layers. [Bryan McPhail]

Fixed exception handling and task switching in the V60 core. [Aaron Giles]

Add preliminary sound support for Action Hollywood. [Quench]

Improvements to the PSX CPU core [smf]
- correct behaviour for a branch in a delay slot.
- added bios and syscall logging of all known functions & their parameters
(writing to file descriptor 1 or putchar will output to the console)
- fixed disassembly of gte instructions.
- fixed dismips.mak

Did another overhaul on the PPC603 counters (timebase should increment
once every four core clock cycles and decrementer should decrement once
every four bus cycles). [Ville Linde]

Namco System 2 updates [Brian Troha]
- Added Final Lap road clut prom to all Final Lap sets
- Made Final Lap 3 World the parent, new clone is finalp3j
- Added Final Lap´s road clut to Four Trax (marked as bad_dump)..
- Changed SWS sound rom to match the other sets (sws92 & sws93)



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Animalandia Jr. [Luca Elia]



New clones added
----------------
Puzznic (Japan set 2) [Aaron Giles]
Tant-R (Puzzle & Action) (Korea) [laugh, David Haywood]
Raiden Fighters (Dream Island co. license) [Corrado Tomaselli]
Raiden Fighters (US, Fabtek License) [Chris Hardy]




Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]


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