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retroKOffline
Titel: PrBoom-plus v2.5.0.7.test  BeitragVerfasst am: 14.06.2010, 17:53 Uhr
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Anmeldungsdatum: 04. Jul 2004
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PrBoom-plus ist eine Weiterentwicklung von PrBoom, einem Source Port von Doom.


PrBoom-plus is a Doom source port based on PrBoom.

Zitat:
2.5.0.7.test @ 2010-Jun-11 12:38 - win32 build, sources
[+]Added support for DeePBSP v4 Extended nodes.
[+]Added support for ZDoom normal uncompressed nodes.
[+]Blend animations.
[+]Support for Quake2/Unreal style skyboxes. Definition (using GLDEFS lump) is compatible with GZDoom.
[+]Support for MUSINFO lump (dynamic music changing).
[+]Support for custom per-texture detail textures.
[*]Recalculate seg offsets that are sometimes incorrect with certain nodebuilders. Fixes among others, line 20365 of DV.wad, map 5. Makes sense only for software renderer.
[*]Scan forward for a MUS header signature at the beginning of a MUS lump, which apparently DMX was capable of doing vis-a-vis DIESCUM.WAD.
[*]Verification on validity of a blockmap and report it in stdout.txt.
[*]Disable sky texture scaling if status bar is used.
[-]Fixed HOM at sectors 226 and 300 on E1M1 @ OTTAWAU.WAD. Fix affects only vanilla complevels, because Boom´s behavior is different. newtechn.wad is also fixed.
[-]Fixed -trace_thingshealth issue.
[-]Fixed crash when demo footer and re-record are used.
[-]Full path stored in demo footer for Dehacked patches.
[-]Music goes wrong from 1:15 with timidity on doom2.wad map05.
[-]SDL_mixer´s native MIDI music playing does not pause properly. As a workaround, set the volume to 0 when paused and "mus_pause_opt 1".
[-]Boom colormaps should not be applied twice for hires textures.
[-]Fixed the latest known incompatibility with MBF.
[-]Fixed incompatibility with Win95.
[-]During demo playback when using the camera the sound is heard from the players position, instead of the camera position.
[-]After joining a game using recordfromto it is not possible to save the game.
[-]Inheriting of friendlyness during spawn for mbf compatibility.
[-]PrBoom doesn´t use the misc1 and misc2 frame parameters in A_Mushroom. Normally those two should control the angle and speed factor of the fireballs, but it doesn´t happen here.
[-]"map_use_multisamling 0" did not work with "map_always_updates 0"
[-]Fixed crash in software mode with 5x4 aspect.


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