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retroKOffline
Titel: Free Heroes2 Engine 20100603  BeitragVerfasst am: 14.06.2010, 17:45 Uhr
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Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.991

Wohnort: Frankfurt a.M.
Status: Offline

Free Heroes2 Engine ist ein freies Remake des Klassikers Heroes of the Might and Magic II.


Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.

Zitat:
SVN - up to r1895

May, 27, 2010
+ Update translation files
+ Fixed: genie ability, added custom genie ability, rename battle.xml to animations.xml
+ Fixed: blind spell, dwarf magic resist, resurect dead troop
+ Fixed: necromancer morale info
+ Fixed: necromancer skeletons up
+ Fixed: battle catapult targets
+ Updated: diplomacy for surrender and join monster
+ Updated: gameover conditions (WINS_SIDE), added unions (alliance)
+ Added: pocketpc virtual keyboard
+ Fixed: dwelling count with begin week
+ Fixed: World::NewMonth actions
+ Fixed: multiplayer map filter

Apr, 24, 2010
+ Added: extended scouting capability
+ Fixed: manual set hero portrait and class type
+ Fixed: spell duration for magic monsters
+ Fixed: air element + lightning 200% damage
+ Fixed: elemental immunable mind spells
+ Added: groupped/spread battle format
+ Added: hero patrol mode
+ Update: wins/loss game conditions, update game info dialog
+ Added: battle hard skip with +2 defense
+ Fixed: autosave remember settings
+ Fixed: set guardian with last troop
+ Added: pickup artifact scenario messages
+ Added: artifacts affinities HideousMask, StatesmanQuill, CrystalBall, extra settings CrystalBall added spells Visions and IdentifyHero
+ Fixed: broken bridge animation

Apr, 9, 2010
+ Update latest translation files from launchpad
+ Update battle: fixed blind, paralize and stone
+ Added options, battle: skip turn and +2 defence
+ Fixed original version Slow and Haste speed
+ Added check save format
+ Updated battle: added check end battle after tower action
+ Fixed shipyard check
+ Updated battle: added check for probable overflow count troop
+ Added settings: no in-built requirements artifacts
+ Fixed mageguild learn hero
+ Fixed castle building animation
+ Fixed archers attack
+ Added settings: archmage can resists (20%) bad spells, magic creatures can resists (20%) same magic
+ Fixed magic resist troop battle animation
+ Updated captain: added spell book defaults, update captain stats with modificators
+ Fixed morale modificator with end battle
+ Fixed crash, out of range: hero retreat
+ Fixed Battle::Stats::GetCommander Battle::Stats::GetArmy with hypnotize and berzerker
+ Fixed dwelling population with hero present
+ Fixed artifact bar redraw
+ Added check for changes SetGuardians
+ Fixed battle AllowApplySpell without commander, fixed battle obstacle position, fixed Medusa Stone spell duration
+ Fixed archers animation handfighting attack
+ Fixed wagon camp passable sprite
+ Fixed load game and new game state
+ Updated load/save dialogue, added settings: remember last filename
+ Fixed AI magick, shots and move priority
+ Added visited Xanadu update visited shrine, update, name shrine info
+ Added confirm autosave
+ Updated visited witch hut, and name


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