Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
step1978Offline
Titel: bsnes v0.61 beta  BeitragVerfasst am: 07.03.2010, 14:59 Uhr
News Scout


Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

byuu hat eine neue Version seines SNES Emulators bsnes für Windows und Linux veröffentlicht.


byuu has released a new version of its SNES emulator bsnes for Windows and Linux.

Zitat:
News
bsnes v061 beta released2010-03-07

Please keep in mind that bsnes v060 remains the current stable release. v061 has been released as a work-in-progress build. As such, it is only available at Google Code.

I am releasing this WIP to allow the public to test out and comment on the new XML mapping system, as well as the integration of mightymo´s cheat code database into the cheat editor. I would greatly appreciate feedback on these two on the forums.

There are some important issues with this release. The biggest is the move to C++0x. This requires GCC 4.4.0 or newer to compile, thus it is not currently possible to build this on OS X using Xcode. Nor would it be possible on certain BSDs or older distros. If you have an older compiler, please stick with v060, or use a binary release where available.

Another issue is that TDM/GCC 4.4.1 for Windows crashes with an internal compiler error when attempting to generate a profile for the DSP-1 module. This is a bug in the compiler, and not in the code itself. The workaround is to simply omit profile-guided optimization for this one object.

Lastly, there´s also a known bug in the memory mapping. If you load an SA-1 game, SuperFX games will not load properly afterward unless you restart the emulator. I´m looking into the cause now, but it didn´t seem serious enough to hold up a WIP release.

So, yes. If you want a good gaming experience that´s been fully tested and stable, please stick with v060. If you want to see some bleeding edge features, I´d appreciate feedback on v061. Thanks for reading this.
Changelog:

* added mightymo´s cheat code database, access via "Find Cheat Codes" button on cheat editor window
* added an option to temporarily disable all cheat codes quickly
* debugger now properly uses S-SMP IPLROM when needed for disassembling and tracing
* indexed indirect read opcodes in the S-CPU were testing for IRQs one cycle too early [someone42]
* fix an off-by-one array iteration in S-PPU OAM rendering [PiCiJi]
* added some implicit linked libraries to linker flags for Fedora [belegdol]
* moved from C++98 to C++0x, resulting in substantial code cleanups and simplifications
* C++0x: implemented foreach() concept for linear container iteration
* C++0x: implemented concept system using SFINAE and type traits
* C++0x: utilized auto keyword to increase source readability
* C++0x: moved to strongly-typed enumerators
* C++0x: rewrote va_list-based code to use type-safe variadic templates
* C++0x: replaced noncopyable class with deleted default copy functions
* C++0x: replaced custom static_assert template class with built-in version
* C++0x: utilized rvalue references to implement move semantics into string, array, vector and serialization classes
* C++0x: utilized std::initializer_list for { ... } initialization support to lstring, array and vector classes


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
 
 
 
 Benutzer-Profile anzeigen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024