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step1978Offline
Post subject: SNES: bsnes v0.60  PostPosted: Feb 08, 2010 - 06:07 PM
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Highscores in 03/2010

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byuu hat eine neue Version seines SNES Emulators bsnes für Windows und Linux veröffentlicht.



byuu has released a new version of its SNES emulator bsnes for Windows and Linux.

Quote:
bsnes v060 released 2010-02-08

This is a long-term stable release. A full changelog will be available at the forum link below later in the day. Also, please note that I have merged all of the various distributions into two packages. The Windows binary package now contains both the profile-optimized (fast) build, and the debugger build. The source code package now contains sources for bsnes, snesreader, snesfilter and supergameboy.

Changelog:
* added Direct3D HLSL pixel shader support [mudlord]
* fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
* 21fx API revised to its final form, S-MSU (public documentation pending)
* worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
* added scale max - normal, wide, and wide zoom modes to fullscreen mode
* added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
* added "go up one folder" button to file load dialog
* added group (un)assignment to the input settings window
* now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
* cheat code editor grays out empty slots
* cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
* to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
* debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
* snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
* pixelshaders: added screen curvature shader to simulate curved CRT tubes
* source: lots of code cleanup, as always



Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
   
 
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retroKOffline
Post subject: RE: SNES: bsnes v0.60  PostPosted: Feb 09, 2010 - 09:45 AM
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Joined: Jul 04, 2004
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Highscores in 03/2010

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Ah, da ist er ja.
Quote:
* pixelshaders: added screen curvature shader to simulate curved CRT tubes


Sehr schön Smile

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Predator82
Post subject: RE: SNES: bsnes v0.60  PostPosted: Feb 09, 2010 - 06:07 PM
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Joined: Apr 14, 2007
Posts: 864

Location: Gachenbach

Highscores in 03/2010

bsnes stürzt jedesma bei aktivierung ab?

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hellboy_666Offline
Post subject: RE: SNES: bsnes v0.60  PostPosted: Feb 09, 2010 - 06:33 PM
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Joined: Dec 25, 2008
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kann mir nicht helfen, aber ausser der fragment datei is nix drin im Curvature pfad & ich glaub, somit fehlt da was.

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byuuOffline
Post subject:   PostPosted: Feb 10, 2010 - 05:49 AM
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Joined: Nov 01, 2009
Posts: 4



Highscores in 03/2010

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The screen curvature shader is only for OpenGL shaders right now, I'm afraid. A version for Direct3D shaders has not been made just yet. Also, try deleting the config file from %APPDATA%/.bsnes to fix any crashing on startup.

Der Bildschirm Krümmung Shader ist nur für OpenGL-Shader jetzt, fürchte ich. Eine Version für Direct3D-Shader ist jetzt noch nicht gemacht. Auch die Konfigurationsdatei von% zu löschen versuchen %appdata%/.bsnes zu beheben Sie stürzt beim Start.

(hope the above isn't too unreadable ...)
   
 
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retroKOffline
Post subject:   PostPosted: Feb 10, 2010 - 01:17 PM
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Thanks for the clarification byuu!

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