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Titel: D2X-XL v1.14.194  BeitragVerfasst am: 30.12.2009, 11:57 Uhr
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Anmeldungsdatum: 04. Jul 2004
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D2X-XL ist ein OpenGL-Port von Descent II. Zu den unterstützten Platformen zählen Linux, Mac OS X und Windows.


D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.

Zitat:
v1.14.194

* Fixed: The program could freeze when a player ship was destroyed

v1.14.193

* Fixed: Powerups will not be able to float into blocked segments anymore
* Improved: Savegames will not be written each time a player dies anymore during UDP/IP multiplayer games, thus reducing potential temporary program freezes

v1.14.192

* Fixed: Textures sometimes were partially messed up (had gray stripes)
* Fixed: OGG music wasn´t played by the 64 bit versions of D2X-XL

v1.14.191

* Fixed: A bug in the sound channel management could cause sound problems and program crashes

v1.14.190

* Fixed: OpenMP version of D2X-XL crashed on Linux
* Changed: Disabling setup test (with ´-check_setup 0´) will now completely disable message boxes on Linux, this avoiding any OpenMotif related problems

v1.14.189

* Fixed: Kills in multiplayer games crashed the game
* Fixed: D2X-XL could crash when OpenMP multithreading was enabled and more than two cores were available

v1.14.188

* Fixed: Mines dropped randomly by destroyed player ships in multiplayer games sometimes moved extremely fast for the other participants

v1.14.187

* Improved: Stuff dropped by an exploding player ship will now behave more similar (e.g. drift to the same directions) for all participants of a multiplayer game

v1.14.186

* Fixed: Sometimes powerups that should have been dropped weren´t in multiplayer games
* Fixed: Player profile occasionally got damaged after multiplayer games
* Fixed: If cheats had been enabled for multiplayer games, they even worked in competition mode
* Improved: In UDP/IP multiplayer games, stuff dropped by an exploding player will not be created randomly by each participant, but will be replicated and behave exactly as it does for the exploding player (Descent 2 handled this differently to reduce network load)

v1.14.185

* Changed: Decreased UDP/IP packet size

v1.14.184

* Improved: Joining netgames has been accelerated
* New: Packet loss is displaye on the HUD in multiplayer games

v1.14.183

* Fixed: The program crashed when trying to connect to a game host

v1.14.182

* Fixed: Powerups etc. disappearing too soon in multiplayer games
* Fixed: Multiplayer games getting out of sync and players being unable to join and/or sync properly with a running game
* Fixed: Game crashing on Linux when displaying OpenMotif message boxes
* Changed: Multiplayer game sync´ing packets will now be sent faster (depending on the host´s packets per second setting)
* Changed: Plasma blobs will fly straight again

v1.14.181

* Fixed: The game crashed when connection errors occured while starting or joining a multiplayer game

v1.14.180

* Changed: Plasma projectiles will follow a spiraling trajectory (only singleplayer and if the Plasma gun hasn´t been modded)
* Improved: Objects will be removed from multiplayer games more reliably

v1.14.179

* Fixed: Missions with long names could crash the program in the new game menu
* Fixed: Player names were cut off in the HUD

v1.14.178

* Fixed: Sorting players by score didn´t work
* Fixed: Sometimes ships of disconnected players remained visible
* Fixed: The netgame info dialogs didn´t work

v1.14.177

* Fixed: Teams didn´t get balanced when new players joined

v1.14.176

* Fixed: The score goal was too low
* Fixed: Presence of demo data wasn´t properly checked
* Fixed: Presence of addon texture data wasn´t properly checked
* Fixed: A few Linux related issues

v1.14.175

* Fixed: Players were always put on the blue team in team games

v1.14.174

* Fixed: The multiplayer game host´s maximum play time setting didn´t stick and D2X-XL always assumed 5 minutes

v1.14.173

* Fixed: Multiplayer games could only be joined by one player less than allowed by the game host even if the level allowed for more
* Fixed: Player colors weren´t shown on low resolution ships in multiplayer games

v1.14.172

* Fixed: Player ship colors and cockpit elements weren´t rendered properly in multiplayer games for players 9 and up

v1.14.171

* Fixed: Players who joined a multiplayer game after another player had been disconnected could have the wrong ship colors

v1.14.170

* Fixed: The game crashed when the ninth player entered a multiplayer game

v1.14.169

* Fixed: D2X-XL always used only 8 player start positions even if there were more in a level
* Improved: D2X-XL will now disconnect any players in excess of a level´s start positions that had been admitted to the game by the host before launching the game
* Improved: D2X-XL will not admit players in excess of a level´s start positions to a game in progress

v1.14.168

* Fixed: When trying to join a multiplayer game, players always got an error message about a level version mismatch

v1.14.167

* Improved: D2X-XL will now use max. 8 players in standard level and max. 16 players in D2X-XL levels, thus staying compatible with other Descent 2 versions

v1.15.166

* Changed: D2X-XL will now support up to 16 players in multiplayer games

v1.14.165

* Fixed: When thief bots were suppressed, vital items carried by thief bots in a mine (like e.g. keys) weren´t dropped


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