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Author Message
retroKOffline
Post subject: Freeciv v2.1.10  PostPosted: Dec 07, 2009 - 12:45 PM
Site Admin


Joined: Jul 04, 2004
Posts: 7173

Location: Frankfurt a.M.

Highscores in 03/2010

Status: Offline

Freeciv ist ein Open Source Projekt mit dem Ziel, einen freien Civilization Klon zu erstellen.


Freeciv is an open source project that aims to provide a free Civilization clone (released under the GPL).

Quote:
WHAT´S CHANGED SINCE 2.1.9

* Added commandline parameter to set hostname visible on metaserver. PR#40755
* Restored http://meta.freeciv.org/metaserver.phtml as default metaserver. GNA#13407
* Record players total score to civscore.log. GNA#13403
* Put spaceship state to civscore.log instead of score given by spaceship. GNA#13402
* Write civscore.log in the beginning of the turn, immediately after values are calculated. Write also final values when game ends. GNA#13419
* Show correct Requirement and Obsolete by tech for wonders in win32-client help browser. PR#40765
* Fixed sdl-mixer support. GNA#13444, GNA#14751
* Improved access levels ported from Warclient. GNA#13433
* Fixed a bug that even if wonder set as improvement requirement for unit was built, unit was not buildable. PR#39530
* Fix lost hack access in single player mode. GNA#13494
* Fix bug causing wrong player nation select. PR#40773
* Added proper error message to case where user tries to add Settlers to city owned by ally. GNA#13539
* Avoid crash due to corrupted worked field. GNA#13498
* Improved voting code ported from Warclient. GNA#13515
* Make GTK2 client more small-screen friendly. GNA#13524, GNA#13525, GNA#14100
* Fixed Hydro Plant help text. PR#40805
* Added ruleset loading time check that MAX_NUM_REQS is not exceeded. GNA#13600
* Fixed help browser crash when ruleset has fuel using unit for which there is no suitable carrier unit. GNA#13649
* Show ping of actual player connection instead of player´s first connection, which may be observer. GNA#13725
* Fix bug in tech score when player has no techs. GNA#13733
* Hide production part of full citybar from enemy cities for player observers. It used to show all enemy cities always building "Airport". GNA#13723
* Added support for units taller than 1.5 x terrain tile height in isometric tilesets. GNA#13671
* Backport of improved goto code from trunk. GNA#13736, GNA#13742, PR#40536, PR#40563
* Fixed creation of GGZ page. GNA#13791
* AI does not ask for help against players not met. GNA#13559, PR#39700
* Display flags at start page player list. GNA#13726
* Changed ggz profile to point to freeciv.ggzgamingzone.org instead of non-functional pubserver. PR#39923
* Fixed partisan appearance to require Guerilla Warfare to be known by someone. GNA#13944
* Fixed a crash when lua script triggered by "tech_researched" gives another technology to player. GNA#13819
* Fixed a crash when unload all command is issued to multiple units. GNA#14031
* Fixed a team play crash when ruleset defines global init techs. PR#20855
* Leave no units to current tile when bouncing them. GNA#14078
* Fixed a crash when several members of the same team have same initial tech. GNA#14259
* Fixed /cmdlevel bugs. GNA#14237
* Prevented /rulesetdir after savegame of already running game has been loaded. GNA#14230
* Don´t navigate through unaccessible territorial waters. GNA#13928
* Use amplio electric ages sprites for cities. Use modern style as alternative for other tilesets. GNA#14376
* Added /cancelvote command, ported from Warclient. GNAPATCH#1292
* Make notify.all and notify.player working in lua scripts. GNA#14221
* The loss of the last human player doesn´t transform the game into an autogame, causing the clients freezing. GNA#14036
* Sharing vision when the fog of war is disabled don´t let black square over vision giver units. GNA#14275
* Disallow embassy creation if Marco Polo´s Embassy is built. GNA#14448, GNA#14548
* Do not bounce units on empty enemy cities on terrain changes. GNA#14532
* Consider that AI explorers moved when they changed tile instead of if their moves decreased (could be wrong on railroads for example). GNA#14533
* Loading a scenario begins at turn 0 and not -2. GNA#14658
* Display trade route lines at map and infos in city dialog even if the trade route doesn´t give trade bonus. GNA#14745
* Added support for Haiku OS. GNA#14715
* Fixed clicking of technologies on research report. GNA#14812
* Updated translations: ca.po da.po de.po es.po fi.po


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