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Author Message
retroKOffline
Post subject: D2X-XL v1.14.164  PostPosted: Dec 07, 2009 - 10:53 AM
Site Admin


Joined: Jul 04, 2004
Posts: 7346

Location: Frankfurt a.M.

Highscores in 09/2010

Status: Offline

D2X-XL ist ein OpenGL-Port von Descent II. Zu den unterstützten Platformen zählen Linux, Mac OS X und Windows.


D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.

Quote:
v1.14.164

* Improved: Score goal will be checked even if the reactor has been destroyed

v1.14.163

* Improved: D2X-XL will now check the kill goal in multiplayer games more reliably

v1.14.162

* Improved: D2X-XL will try to check TGA image integrity and only read valid image files

v1.14.61

* Fixed: Transparency still wasn´t rendered properly in single threaded mode
* Fixed: Picking up powerups or killing robots could crash the game

v1.14.160

* Fixed: Transparency wasn´t rendered properly in single threaded mode
(Delete the contents of the subfolders 256, 128 and 64 of the textures folder if you are experiencing this problem)

v1.14.159

* Fixed: Object triggers could get messed up when being loaded from savegames

v1.14.158

* Changed: Increased max. segment count to 8000
* Improved: Waterfall effect rendering

v1.14.157

* Fixed: Object trigger actions depending on the object being damaged to a certain amount weren´t executed
* Improved: Savegame loader is more stable when encountering messed up boss data

v1.14.156

* Improved: Object trigger handling is more robust now

v1.14.155

* Fixed: Bosses that didn´t end the level didn´t die
* Fixed: Bosses that didn´t end the level when destroyed and were spawned in robot generators didn´t fire
* Fixed: The program could crash when bosses were spawned in robot generators

v1.14.154

* Fixed: Master trigger semaphores didn´t work
* Fixed: Recently gained score wasn´t displayed properly
* Changed: Teleporting to a marker now costs 50.5 energy and 25.5 shield
* Changed: Robot triggers cannot be delayed

v1.14.153

* Fixed: D2X-XL will now take proper care of semaphores for master triggers from older level and savegame versions

v1.14.152

* Fixed: Master trigger semaphores didn´t work right, causing master triggers to be erroneously activated

v1.14.151

* New: Added a semaphore value to master triggers (the trigger will only be enabled when the semaphore is zero)

v1.14.150

* Fixed: Fixed: Robot master triggers now work

v1.14.149

* Fixed: The ship could be driven halfway into huge faces
* Fixed: Boss robots had no explosion sounds during their death roll and when detonating

v1.14.148

* Fixed: Shots and flares often didn´t pass through gaps in textures (e.g. grates or fans)

v1.14.147

* Improved: Static smoke will not pop up when emerging anymore, but fade in softly

v1.14.146

* New: Added waterfall particle effect
* Updated: New OS X version available

v1.14.145

* New: Added support for robots with boss behaviour that do not end a level

v1.14.144

* New: Added two D2X-XL addon sounds (´computer.wav´ and ´energy.wav´)

v1.14.143

* Fixed: Effects didn´t work any more

v1.14.142

* Fixed: One-shot flythrough sound triggers still didn´t work

v1.14.141

* Fixed: ´-check_setup 0´ had no effect (important: This option only has an effect when used from the command line, not from d2x.ini!)
* Fixed: Gatling smoke trails were rendered even if smoke effects were completely disabled

v1.14.140

* Fixed: 2D hostages weren´t always properly lit
* Fixed: One-shot fly through sound triggers didn´t work
* New: Autoplay teleport object triggers will be executed at level start, causing the object to appear in one of the teleport trigger´s target segments
* New: Normal triggers can now point to objects (currently only working for enable and disable triggers pointing to effect objects, allowing to toggle their effects)

v1.14.139

* New: Added command line option ´-check_setup {0|1}´, disabling (0) or enabling (1) D2X-XL´s check for required files and copying them to their proper subfolders

v1.14.138

* Fixed: Collisions with powerups could cause critical damage

v1.14.137

* Fixed: A spurious crash when leaving the game with the resolution set to 1920x1200
* Fixed: A crash in the netgame options menu when the hoard data wasn´ available
* Fixed: Collisions with powerups could cause critical damage
* Fixed: Afterburner charge wasn´t set to maximum when having the afterburner (as built-in equipment) and respawning or entering a new level
* Changed: Increased the maximum number of missions in the mission list from 300 to 500

v1.14.136

* Fixed: Permanent sounds that had been started via a sound trigger weren´t played anymore when loading a save game that had been taken with the sounds playing

v1.14.135

* New: Added fire particle effect (feel free to make a better one Wink
* New: Added fire sound to D2X-XL sound files (´sounds2/d2x-xl/fire.wav´), allowing to add a fitting sound to fire particle effects

v1.14.134

* Fixed: The framerate display always was enabled when starting or loading a game
* New: D2X-XL will now print the message ´Press F1 for help in menus´ in menu screens

v1.14.133

* Improved: In standard Descent, Vulcan ammo packs collected in multiplayer games weren´t respawned when the ammo contained in them was used up by a player; D2X-XL will now keep track of Vulcan ammo collected and used up and respawn Vulcan ammo packs just like missiles


Related links:
[ Weitere Remakes und VMs ]

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