v1.14.164
* Improved: Score goal will be checked even if the reactor has been destroyed
v1.14.163
* Improved: D2X-XL will now check the kill goal in multiplayer games more reliably
v1.14.162
* Improved: D2X-XL will try to check TGA image integrity and only read valid image files
v1.14.61
* Fixed: Transparency still wasn´t rendered properly in single threaded mode
* Fixed: Picking up powerups or killing robots could crash the game
v1.14.160
* Fixed: Transparency wasn´t rendered properly in single threaded mode
(Delete the contents of the subfolders 256, 128 and 64 of the textures folder if you are experiencing this problem)
v1.14.159
* Fixed: Object triggers could get messed up when being loaded from savegames
v1.14.158
* Changed: Increased max. segment count to 8000
* Improved: Waterfall effect rendering
v1.14.157
* Fixed: Object trigger actions depending on the object being damaged to a certain amount weren´t executed
* Improved: Savegame loader is more stable when encountering messed up boss data
v1.14.156
* Improved: Object trigger handling is more robust now
v1.14.155
* Fixed: Bosses that didn´t end the level didn´t die
* Fixed: Bosses that didn´t end the level when destroyed and were spawned in robot generators didn´t fire
* Fixed: The program could crash when bosses were spawned in robot generators
v1.14.154
* Fixed: Master trigger semaphores didn´t work
* Fixed: Recently gained score wasn´t displayed properly
* Changed: Teleporting to a marker now costs 50.5 energy and 25.5 shield
* Changed: Robot triggers cannot be delayed
v1.14.153
* Fixed: D2X-XL will now take proper care of semaphores for master triggers from older level and savegame versions
v1.14.152
* Fixed: Master trigger semaphores didn´t work right, causing master triggers to be erroneously activated
v1.14.151
* New: Added a semaphore value to master triggers (the trigger will only be enabled when the semaphore is zero)
v1.14.150
* Fixed: Fixed: Robot master triggers now work
v1.14.149
* Fixed: The ship could be driven halfway into huge faces
* Fixed: Boss robots had no explosion sounds during their death roll and when detonating
v1.14.148
* Fixed: Shots and flares often didn´t pass through gaps in textures (e.g. grates or fans)
v1.14.147
* Improved: Static smoke will not pop up when emerging anymore, but fade in softly
v1.14.146
* New: Added waterfall particle effect
* Updated: New OS X version available
v1.14.145
* New: Added support for robots with boss behaviour that do not end a level
v1.14.144
* New: Added two D2X-XL addon sounds (´computer.wav´ and ´energy.wav´)
v1.14.143
* Fixed: Effects didn´t work any more
v1.14.142
* Fixed: One-shot flythrough sound triggers still didn´t work
v1.14.141
* Fixed: ´-check_setup 0´ had no effect (important: This option only has an effect when used from the command line, not from d2x.ini!)
* Fixed: Gatling smoke trails were rendered even if smoke effects were completely disabled
v1.14.140
* Fixed: 2D hostages weren´t always properly lit
* Fixed: One-shot fly through sound triggers didn´t work
* New: Autoplay teleport object triggers will be executed at level start, causing the object to appear in one of the teleport trigger´s target segments
* New: Normal triggers can now point to objects (currently only working for enable and disable triggers pointing to effect objects, allowing to toggle their effects)
v1.14.139
* New: Added command line option ´-check_setup {0|1}´, disabling (0) or enabling (1) D2X-XL´s check for required files and copying them to their proper subfolders
v1.14.138
* Fixed: Collisions with powerups could cause critical damage
v1.14.137
* Fixed: A spurious crash when leaving the game with the resolution set to 1920x1200
* Fixed: A crash in the netgame options menu when the hoard data wasn´ available
* Fixed: Collisions with powerups could cause critical damage
* Fixed: Afterburner charge wasn´t set to maximum when having the afterburner (as built-in equipment) and respawning or entering a new level
* Changed: Increased the maximum number of missions in the mission list from 300 to 500
v1.14.136
* Fixed: Permanent sounds that had been started via a sound trigger weren´t played anymore when loading a save game that had been taken with the sounds playing
v1.14.135
* New: Added fire particle effect (feel free to make a better one
* New: Added fire sound to D2X-XL sound files (´sounds2/d2x-xl/fire.wav´), allowing to add a fitting sound to fire particle effects
v1.14.134
* Fixed: The framerate display always was enabled when starting or loading a game
* New: D2X-XL will now print the message ´Press F1 for help in menus´ in menu screens
v1.14.133
* Improved: In standard Descent, Vulcan ammo packs collected in multiplayer games weren´t respawned when the ammo contained in them was used up by a player; D2X-XL will now keep track of Vulcan ammo collected and used up and respawn Vulcan ammo packs just like missiles