Welcome to AEP Emulation Page - Emulation News     
hosted by AEP-Emu   
   
  Login/Create an account
Home Account Emulatoren Forum Online Games Web Links
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Weblinks
· Game Reviews
· Forums
· Online Games
· AEP Shop

Downloads

· ROMs (PDRoms)

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Lame Mails
· Glossar
· FAQ
· Impressum

Select language
Select interface language:

EnglishGerman

Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Hosted Sites
· AEP Kailleraserver
· CVS-Compile
· AEPgb
· vSNES

Funny Quotes

(zu XBox 360) so langsam muss aber mal ein emulator kommen die konsole gibts ja schon 4 jahre.

-- fischkopf11 (AEP-Forum)

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication English
· RSS News-syndication Deutsch
· Newsticker (Java)
· News-Banner (JPG)

Affiliates
· Emulation64
· e-lation.net
· 1Emulation
· DOSbox
· Retroguru
· SEGA-DC.de
· XTemulation


Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
step1978Offline
Post subject: DaedalusX64 Alpha Revision 441  PostPosted: Nov 03, 2009 - 05:00 PM
News Scout


Joined: Jun 25, 2005
Posts: 3842

Location: Berlin

Highscores in 02/2010

Status: Offline

DaedalusX64 ist ein auf Daedalus-PSP basierender N64 Emulator für die Sony PSP.


DaedalusX64 is a N64 Emulator for the Sony PSP.

Quote:
Changelog Revision 436 ==> Revision 441

Revision 441

[!] Temporary fix for Banjo Kazooie freezing during the intro.

Revision 440

Forgot to commit changes on gspMacros.cpp

Revision 439

[!] Opps removed horrible typo on roms.ini Sad
[+] Finished merging improvements and fixes on roms.ini (props to Yamagushi and Destroyer5150)
[*] We shouldn´t cull front (Mortal Kombat 4 is playable now)

Revision 438

[~] Refactor/Cleaned up ModifyVtx, now only one function is needed for GBI1 and GBI2, and moved various functions to PSPRenderer.
[~] Moved FiddledVtxDKR to PSPrender.h
[+] Various changes to roms.ini (thanks Yamagushi and Destroyer5150)
[!] Removed mpRender hack and just use PSPRenderer::Get() directly.

Thanks Strmn for helping !

Revision 437

-added vfpu math - zack



Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
   
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Credits

Valid HTML 4.01! [Valid RSS]
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2010 AEP Emulation Page
This web site was made with PostNuke, a web portal system written in PHP. PostNuke is Free Software released under the GNU/GPL license.
You can syndicate our news using the file backend_en.php for English headlines and backend_de.php for German headlines.