Welcome to DINGUX-2600
The
Stella team :
Bradford Mott Project management and emulation core developer
(original author of
Stella)
Stephen Anthony Author of the
SDL port of
Stella and emulation core
Joe D´Andrea Maintainer of the Solaris build of
Stella
Doodle Current maintainer of the OS/2 port of
Stella
Mark Grebe Author/maintainer of the Mac OSX port of
Stella
Erik "Voch" Kovach Maintainer of the ´stella.pro´ game properties file
Kostas Nakos Author/maintainer of the WinCE port of
Stella
Darrell Spice Jr. Original author of the OS/2 port of
Stella
Eckhard Stolberg Emulation core development
Aenea First PSP port version of
Stella
Brian Watson Emulation core development and debugger support
Alex Zaballa Author/maintainer of the DINGUX port of
Stella
Ludovic Jacomme Another PSP & DINGUX port of
Stella
see
http://stella.sourceforge.net/ for further informations
Author of another PSP, WIZ, GP2X-F100, Dingoo/Dingux port versions
Ludovic.Jacomme also known as Zx-81 (see
http://zx81.zx81.free.fr)
1. INTRODUCTION
------------
Stella is the best emulator of Atari 2600 game console,
running on many different systems, such as Linux, Solaris,
Windows, MacOS/X WinCE, OS/2, DINGUX.
Dingux2600 is a port on Dingux of my previous GP2X-Wiz port version.
This package is under GPL Copyright, read COPYING file for
more information about it.
2. INSTALLATION
------------
Unzip the zip file, and copy the content of the directory local to your
SD memory.
Put your roms files on "roms" sub-directory.
For any comments or questions on this version, please visit
http://zx81.zx81.free.fr, http://zx81.dcemu.co.uk or
http://www.gp32x.com/
3. CONTROL
------------
DINGUX Atari 2600
Y R Diff A
X Reset
B Fire
A Select
Up Up
Down Down
Left Left
Right Right
LTrigger Toogle with L keyboard mapping
RTrigger Toggle with R keyboard mapping
LTrigger mapping :
DINGUX Atari 2600
Y Hotkey FPS
X Hotkey Load state
B Hotkey Save state
A Hotkey render
Up Up
Down Down
Left Left
Right Right
RTrigger mapping :
DINGUX Atari 2600
Y R Diff B
X Reset
B Hotkey auto-fire
A Select
Up Up
Down Down
Left Left
Right Right
Press Menu to enter in emulator main menu.
Press Select open/close the virtual keyboard
X Go Up directory
B Valid
A Valid
Y Go Back to the emulator window
The On-Screen Keyboard of "Danzel" and "Jeff Chen"
Use digital pad to choose one of the 9 squares, and
use X, Y, A, B to choose one of the 4 letters of the
highlighted square.
Use LTrigger and RTrigger to see other 9 squares figures.
4. LOADING ROM FILES (.A26 or .BIN)
------------
If you want to load rom images in the virtual drive of your emulator,
you have to put your rom file (with .zip, .bin or .a26 file extension)
on your SD memory in the ´roms´ directory.
Then, while inside Atari 2600 emulator, just press SELECT to enter in the
emulator main menu, choose "Load ROM" and then using the file selector
choose one game file to load in your emulator. Back to the emulator window,
your game should run automatically.
5. COMMENTS
------------
You can write your own comments for games using the "Comment" menu. The first
line of your comments would then be displayed in the file requester menu while
selecting the given file name (snapshot, disk, keyboard, settings).
6. LOADING KEY MAPPING FILES
------------
For given games, the default keyboard mapping between DINGUX Keys and Atari 2600
keys, is not suitable, and the game can´t be played on DINGUX-2600.
To overcome the issue, you can write your own mapping file. Using notepad for
example you can edit a file with the .kbd extension and put it in the kbd
directory.
For the exact syntax of those mapping files, have a look on sample files
already presents in the kbd directory (default.kbd etc ...).
After writting such keyboard mapping file, you can load them using
the main menu inside the emulator.
If the keyboard filename is the same as the rom file (.a26) then
when you load this rom file, the corresponding keyboard file is
automatically loaded !
You can now use the Keyboard menu and edit, load and save your
keyboard mapping files inside the emulator. The Save option save the .kbd
file in the kbd directory using the "Game Name" as filename. The game name
is displayed on the right corner in the emulator menu.
7. CHEAT CODE (.CHT)
----------
You can use cheat codes with this emulator. You can add your own cheat
codes in the cheat.txt file and then import them in the cheat menu.
All cheat codes you have specified for a game can be save in a CHT file in
´cht´ folder. Those cheat codes would then be automatically loaded when you
start the game.
The CHT file format is the following :
#
# Enable, Address, Value, Comment
#
1,36f,3,Cheat comment
Using the Cheat menu you can search for modified
bytes in RAM between current time and the last time
you saved the RAM. It might be very usefull to find
"poke" address by yourself, monitoring for example
life numbers.
To find a new "poke address" you can proceed as
follow :
Let´s say you´re playing Moon patrol and you want to
find the memory address where "number lives" is
stored.
. Start a new game in Moon patrol
. Enter in the cheat menu.
. Choose Save Ram to save initial state of the memory.
. Specify the number of lives you want to find in
"Scan Old Value" field.
(for Glouton the initial lives number is 3)
. Go back to the game and loose a life.
. Enter in the cheat menu.
. Specify the number of lives you want to find in
"Scan New Value" field.
(for Moon patrol the lives number is now 2)
. In Add Cheat you have now one matching Address
. Specify the Poke value you want (for example 3)
and add a new cheat with this address / value.
The cheat is now activated in the cheat list and you
can save it using the "Save cheat" menu.
Let´s enjoy Moon patrol with infinite life !!
8. SETTINGS
------------
You can modify several settings value in the settings menu of this emulator.
The following parameters are available :
Sound enable :
enable or disable the sound
Speed limiter :
limit the speed to a given fps value
Skip frame :
to skip frame and increase emulator speed
Display fps :
display real time fps value
Render mode :
many render modes are available with different
geometry that should covered all games
requirements
Delta Y :
move the center of the screen vertically
Vsync :
wait for vertical signal between each frame displayed
Flicker mode :
set flicker mode (none, simple, phosphor or average)
Clock frequency :
DINGUX clock frequency, by default the value is set
to 200Mhz, and should be enough for most of all
games.
9. JOYSTICK SETTINGS
------------
You can modify several joystick settings value in the settings menu of this
emulator. The following parameters are available :
Swap Analog/Cursor :
swap key mapping between DINGUX analog pad and DINGUX
digital pad
Active Joystick :
Joystick player, it could be 1 or 2
Paddle enable :
enable or disable paddle
Paddle speed :
specify paddle speed factor (from 1 to 3)
Auto fire period :
auto fire period
Auto fire mode :
auto fire mode active or not
10. FLICKERING
------------
On several games such as Asteroids or Missile Command, the screen flicks,
or the color are dark. You can then change the Flicker mode parameters in
the Settings menu. For example, Asteroids is very nice using the "Simple"
anti-flicker mode.
11. AUTO-FIRE
------------
It may happens that autofire can not be stopped. You have then to go to the
settings menu and set auto fire option to off ...
12. COMPILATION
------------
It has been developped under Linux FC9 using gcc with DINGUX SDK.
All tests have been done using a Dingoo with Dingux installed
To rebuild the homebrew run the Makefile in the src archive.
Enjoy,
Zx