# History
Nintendo Saver 2009 revision 1 (09/28/2009)
* Added ability to repeat games in movie wall
o An entire screen´s worth of games can be displayed even if screen saver is CPU-bound
o User now simply selects how many unique games to emulate at once
o Movie wall can be configured in more detail from an "advanced" options dialog
* Added better movie wall spacing options
* Streamlined user interface
Nintendo Saver 2009 (08/06/2009)
* Added ability to emulate and display multiple movies at once (Demo video)
o Users can now specify how many movies to emulate, creating a "wall" of
NES movies that are all emulated and rendered in real time
o Users can also control how many CPU cores the screen saver should use for emulation
o By pressing the arrow keys, the "active" movie in the grid can be selected.
* Added ability for user to "take over" for a movie and play the game themselves (Demo video)
o When the user presses the space bar, they take over the selected game and begin playing as usual using the keyboard/joypad/etc
o Pressing the space bar again will release control of the game back the the movie
* Added support for multiple-monitor systems
*
NES games can now be played in their native "demo" mode rather than requiring an
UberNES movie file
o The balance between
UberNES movies vs. native demo modes can be configured
Nintendo Saver 2008 (08/06/2008)
* Rewrote video subsystem
o Added ScaleX, HQX, and NTSC software upscalers
o Added DirectDraw graphics interface
o Improved custom screen mode support
o Hardware and software video scaling can now be independently controlled
Nintendo Saver version 1 (05/12/2007)
* Initial release