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retroKOffline
Titel: CloneKeen Plus v0.3.0.4  BeitragVerfasst am: 22.09.2009, 14:42 Uhr
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Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.008

Wohnort: Frankfurt a.M.
Status: Offline

CloneKeen Plus ist ein Interpreter für die Commander Keen Reihe für Windows (2000/XP/Vista) und Linux. CloneKeen Plus ist eine direkte Weiterentwicklung von CloneKeen.


CloneKeen Plus is an interpreter for the Commander Keen 1-3 Series for Windows (2000/XP/Vista) and Linux. CloneKeen Plus is based on CloneKeen.

Zitat:
Commander Genius Release v0.3.0.4 (CloneKeenPlus):

--------------------------------------------------

11-09-2009

- many bugs fixes (Many thanks to James K. Beard)

- Graphical improvements and performance (Pickle)



06-09-2009

- The new Graphics Engine is fully implemented and can

handle and speedup all the graphics (tiles, sprites, bitmaps, etc)

- Improved Sound-System. Now 16 Bit is supported! (Many thanks to Pickle for his work!)

- Improved 2-player camera and minor issues! (Many thanks to Pizza2004!)



31-08-2009

- graphics system nearly fully implemented

- load menu cancel fixed

- deleted savegames that came with

- changed the way the camera works while in 2 player mode



26-08-2009

- better twirl on menus

- fixed some bugs that basically froze gameplay

- fixed and improved the aspect ratio feature

- beginnings of new graphics system implemented



25-08-2009

- New Palette system (Thanks to Caitlin Shaw)

- Physics improvement (Thanks to guys of the PCKF Forum)

- Added TGA Graphics

- fixed some bugs that were in the new Timer

- Added new item rising effect (Caitlin Shaw)



23-08-2009

- Improved the timer much more. (Many thanks to Pickle!!!)

- Solved message box bugs in Ep2.



21-08-2009

- New Menu System, compatible as ingame menu. (Still not implemented)

- Modified lightly the pogo physics

- removed some memory leaks

- reduced the source code at some parts

- fixed errors with mods



19-08-2009

- Added F1-Help Screen

- Improved Gargs AI

- Improved platform extender/retractor (bridges in Ep2)



16-08-2009

- Godmode now also makes keen fly with pogo

- Pogo jump are more sensitive to the button press-time.

- Improved High-Score System



15-08-2009

- New TextViewer for the Story Text and in future for others.



14-08-2009

- The Savegame system has been improved a lot!



12-08-2009

- New Timer System! At last!

- Minor issues have been fixed



09-08-2009

- Added Window lights in the ending scene

- Improved key-stacking logic



08-08-2009

- Better source-code. At least a little bit :-)

- Special key items can only be taken once. Even replaying the levels

- Now levels can be exited without doing something before through the exit door. Be careful ;-)

- Vorticon Commander in Ep1 now dies with 105 shots.

- Improved consistency of the program

- Improved memory management when decompressing graphics

- Improved Enemys AI



05-08-2009

- fixed crash when game in EP1 or 2 was ending

- fixed fonts problems in story section.



04-08-2009

- Fixed some minor issues with mods [Sprite Replacement] (Tulip)

- Added Ordering Info to Episode 1. Only works there!

- Episode 1 is now bundled with the interpreter



02-08-2009

- Updated the PC-Speaker Sound emulation (Thx to Napalm for a great lesson!)



01-08-2009

- Masked tile can now use semi-transparent pixels. Silcar 3 ghosts use that (Tulip)

- Implemented a new dialog system. Base for the future dialogs and menus

- Minor issues



26-07-2009

- fixed some bugs which made the game crash

- removed an old and obsolete class

- The need of ep?attr.dat has been lifted and future versions won´t bring that file anymore!



25-07-2009

Changes by Albert:

- Implementation of Searchpath

- Crash fixes

- Improved memory managment of strings. No more chars

- HTML code is printed to the console



Changes by Gerstrong:

- changed pogo physics a bit (Ceilick)

- improved Patch Class for mods

- changed physics of Vorticon Elite. Also has a new filenames (Tulip)

- reduced some flags in some functions which are obsolete

- implemented reset controls (Iv4n)



18-07-2009

- Dynamic loading of the EXE-File and special class for its manipulation.

(including UNLZEXE and version retrieval)

This also improves the memory management in Story and Sounds extraction

- Added basic support of pat-files. Only %patchfile entries are detected for now.



17-07-2009

- Tiles are now loaded once when the game starts, instead in every level

- Implemented a class which is able to read strings out of exe-files

of the game. Sorry, but It still doesn´t work and is disabled.

So no effects for now.

- For Windows users: The Package should be much smaller now.



16-07-2009

- Improved Mod Support in reading tiles and bitmaps (Tulip)

- Improved intro screen. More accurate to the original game now.



15-07-2009

- Improved Pogo physics (Ceilick)

- Collision was broken. Fixed (Ceilick)

- wrong version bug fixed (Tulip)

- minor issuescaling without filter
- Fixed some collision issues


Related links:
[ Weitere Remakes und VMs ]

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