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retroKOffline
Post subject: Dreamcast: Makaron Test 12  PostPosted: Jul 22, 2009 - 09:14 PM
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Joined: Jul 04, 2004
Posts: 9043

Location: Frankfurt a.M.

Highscores in 05/2012

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Vom Dreamcast Emulator Makaron ist eine weitere Test Version veröffentlicht worden. Diese Version emuliert nur das NAOMI System.



Another test version of the Dreamcast emulator Makaron has been released. This version emulates only the NAOMI system.

Quote:
Deunan, Ex Machina, Knute

I´m about to release Makaron Test 12 soon, though only the NAOMI side for now. I still have mixed feelings about it seeing how many problems were initialy reported and how some of those still remain unsolved. I guess I better explain a few things first.

The way T12 handles flow of time is fundamentally different compared to previous versions. It allows for much tighter synchronization between emulated components but comes with a price: it´s slower. It´s not even so much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that´s why I´m going to release it anyway. You can always go back to T11 series if it´s too slow or too buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling. There is a good chance changing some INI entries will make it work but that is exactly what I need you people to find out :)

So what´s new? There is a simple GUI but it´s not very functional yet. DIMM.ini file is gone, you can just load the game you want through GUI or command line. There is X360 gamepad support, in fact it´s what I use mostly these days. Keyboard can still be used (with the obvious limitations in the analog department) but the mapping format and key codes have changed. And I´m still not sure this will be the final version. Sorry but that´s WIP for you. It won´t be that much of a problem once it can be fully configured from UI.
Pads other than X360 ones (or in other words: XInput based) are not supported. There is XInput emulation layer, you could try that if you wish.

Even if I can now run some protected cart games I will disable that functionality in the public version. This is still mostly incomplete and I don´t want to deal with any "bug reports" about that. You can play GD-based games just fine.


UPDATE: There seems to be some confusion about this - it´s not that I don´t want to support DirectInput devices. It´s just much more difficult and not a priority at this moment.

You can download NAOMI T12 here. The ReadMe became somewhat obsolete so I didn´t include it. The INI files are commented.
Please make sure you understand how the new JVS.ini works before you submit a bug report about controls being broken. For keyboard-only replace it with the included example file. As for the key codes, 0-9 and a-z use ASCII, the rest is standard Win32 virtual keys.

Oh and you can only run one game and then you have to close Makaron. This is a simple bug but since I´m not done testing I want results from clean runs - so it stays for now Smile


Related links:
[ Dreamcast Emus ]

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krysmopompasOffline
Post subject:   PostPosted: Jul 22, 2009 - 11:50 PM
Retrogott


Joined: Jun 19, 2008
Posts: 1866



Highscores in 05/2012

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Seit wann unterstüzt Makaron die Tastatur? Das wurde doch immer abgelehnt.
   
 
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