Jpcsp ist ein neuer PSP Emulator in Java von shadow, einem der PCSX2 Coder, für Windows und Linux.
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Jpcsp is a new PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux.
small change in syscall numbering
significant async io update. io callback now supported and proper wait async. io async sample added, contains many tests that need enabling by hand so no binaries provided.
Change to final (modifier) as a member suggest.
Fix for issue 50 again (NARUTO)
Better compiler fix for Issue 50 (ClassFormatError)
Fix for non shader-capable graphics cards Clamp attenuation value in shader, and small optimization
Disable lighting when using 2D mode (Bust A Move)
added cube vfpu demo (see Issue 28)
Compiler improvements: - Performance improvement: added bytecode compilation for most common Allegrex instructions. - Better integration of compiler in Instructions.java. - Fixed Issue 50 (ClassFormatError). - Better debugger support even when running under compiler.
Forgot to commit the DefaultSettings file and to remove some log level change
Adding experimental shaders to emulate a few PSP properties correctly The shaders still need lots of work but they seem to run fine for me (small speed increase with my GF8) Also added some fixes to the light code
fixed thread stack cleanup (forgotten).
Updated async IO, TOE is working again. Tweaked dread log messages to take less space, including removal of "stat UMD" log message (is anyone still using that?). Fixed wait thread end timeout parameter. TOE is still not working with the CB version of this. The problem looks like incomplete implementation of mpeg avc decode and audio faking.
fixed k0 (forgot about it)
thread stack setup tweaked (again). async io improved. fixed some typos.
update MetaInfo for v0.1
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