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Rommaster
Post subject: Mess HLSL-Problem  PostPosted: Jan 23, 2014 - 07:16 AM
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Joined: Apr 13, 2006
Posts: 1.299


Hallo Kollegen,

kämpfe seit gestern mit folgenden Problem.

Update von MessUi Pre-0.151 auf die aktuelle SVN (0.152 r27104).

Nach der Aktualisierung erstes Spiel gestartet und Ergebnis - schwarzer Bildschirm.

Also zurück zu Null, aktuelle Mess-Version in neuem Ordner komplett neu eingerichtet, gestartet und es läuft .... Vorerst..

Allerdings sobald ich HLSL aktiviere, erfreue ich mich wieder eines vollkommen schwarzen Bildschirms. Die Emulation läuft aber, wie an den Sound-Effekten erkenntlich ist.

Wurden zwischenzeitlig am HLSL-Code gebaut, oder gibt es neuerdings bestimmte Voraussetzungen um HLSL funktionsfähig zu aktivieren ?

Bin ratlos..
 
 
 
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JezzeOffline
Post subject:   PostPosted: Jan 23, 2014 - 06:58 PM
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Joined: Oct 30, 2004
Posts: 5.751


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Kannst du uns mal deine Shader Konfiguration aus der mess.ini zeigen?

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Rommaster
Post subject:   PostPosted: Jan 23, 2014 - 09:18 PM
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Joined: Apr 13, 2006
Posts: 1.299


Code:
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               1
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write               
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.0
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.03
pincushion                0.03
scanline_alpha            1.0
scanline_size             1.0
scanline_height           1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
defocus                   0.0,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.3
offset                    0.0,0.0,0.0
scale                     1.05,1.05,1.05
power                     1.10,1.10,1.10
floor                     0.05,0.05,0.05
phosphor_life             0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_cc                    3.59754545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     1.570796325
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale       0.8
vector_length_ratio       500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale        0.3
raster_bloom_scale        0.150
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.21
bloom_lvl2_weight         0.19
bloom_lvl3_weight         0.17
bloom_lvl4_weight         0.15
bloom_lvl5_weight         0.14
bloom_lvl6_weight         0.13
bloom_lvl7_weight         0.12
bloom_lvl8_weight         0.11
bloom_lvl9_weight         0.10
bloom_lvl10_weight        0.09
 
 
 
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JezzeOffline
Post subject:   PostPosted: Jan 23, 2014 - 09:56 PM
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Joined: Oct 30, 2004
Posts: 5.751


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Sieht erst mal i.o. aus. Hast du nur die .exe ersetzt? Falls ja, könnten deine Shader Files veraltet sein, denn zw. 0.149 und 0.150 gab es einige Änderungen an den Parameter.

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Rommaster
Post subject:   PostPosted: Jan 24, 2014 - 06:52 AM
Retromeister


Joined: Apr 13, 2006
Posts: 1.299


Selbst die stammen aus der aktuellen Rev.

Habe es jetzt mit einer parallen Installation versucht, bis 0.151 läuft es, ab 0.152 Black-Screen sobald HLSL aktiviert wird.

Selbst wenn ich die komplette offizielle Binary 0.152 nehme (samt zugehöriger Shader), bleibt das Problem.
 
 
 
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JezzeOffline
Post subject:   PostPosted: Jan 26, 2014 - 01:41 PM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5.751


Status: Offline
Sorry, bin bei deinem Problem leider nicht weitergekommen, allerdings kann ich es mit MESS r27268 bestätigen.

Doch habe ich es gerade auch noch einmal mit UME 0.152ex2 (r27126) getestet und dort funktionieren die Shader sowohl im MAME, als auch im MESS Bereich problemlos.

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