v1.15.79
Fixed: Joystick axes weren´t processed properly anymore
v1.15.78
Fixed: The program crashed when rendering thrusters
Fixed: Laser bolts weren´t rendered additively anymore
v1.15.77
Fixed: D2X-XL didn´t determine correctly whether a compiled model file (modelXXX.bin) was older than the corresponding ASE file
Fixed: Missiles were launched too far in front of their mounting points
Fixed: Objects weren´t always properly lit
Fixed: Lightning effects belonging to the last object in the game´s object list weren´t removed when they should
Fixed: When playing a multi-level mission and starting at level X, exiting level X+1 would always bounce you back to level X+1 instead of advancing you to level X+2
Fixed: Leaving a D1 secret level could get you to any level (not just the proper next one)
Fixed: Reactor countdown didn´t work reliably
Changed: Removed the fixed physics frame time due to various problems with it
v1.15.76
Fixed: Missile smoke was emitted in ´chunks´
v1.15.75
Fixed: Objects kept travelling when the game was paused
Fixed: Explosion lightning effects didn´t disappear and randomly got attached to objects in the mine
Fixed: Triggers that were operated by master triggers and that should only affect the player who had operated the master trigger affected all players in multiplayer games
Fixed: Using a screen size override different from the screen size stored in the player profile could lead to render faults (missing textures, missing models, etc)
Changed: A screen size override from the command line or d2x.ini will now supersede settings from player profiles that are loaded via the menu and remain active until the user explicitly changes the screen resolution
New: Added support for directed exits allowing to target any level in a mission and not just the following one
New: Added support for segments damaging the shields and decreasing the energy of a player ship
v1.15.74
Improved: D2X-XL will now start in fullscreen mode at the highest possible screen resolution (unless told otherwise in d2x.ini)
v1.15.73
Fixed: Monitors were misaligned when changing camera quality in-game
Fixed: Joystick deadzones weren´t properly set after reading a player profile
Fixed: Joystick deadzones weren´t properly sync´d in the joystick options menu
Fixed: Custom screen resolutions will not be messed up anymore
Changed: Physics calculations will now be done at at a fixed rate of 40 fps
Improved: D2X-XL will now properly offer all available fullscreen resolutions
v1.15.72
Fixed: In anaglyph 3D mode controls configuration menus weren´t displayed in-game
Changed: You can now turn the cockpit´s object tally display off in the cockpit options menu
v1.15.71
Fixed: D2X-XL will not demand the Vertigo high resolution movie file (d2x-h.mvl) to be present
v1.15.70
Fixed: Menu hotkeys for alternative languages didn´t work
Fixed: English and German language files weren´t up to date anymore
Changed: Brightness increase for 3D rendering can now be explicitly enabled or disabled in expert mode
v1.15.69
Fixed: Occasionally a visible face wasn´t rendered (particular if the related side consisted of two rather convex triangles)
v1.15.68
Fixed: The program could crash while proceeding to the next level of a Descent 1 mission when using the exit movies and having to compute lightmaps for the new level
v1.15.67
Fixed: The program could crash when rendering excessive amounts of smoke while multi-threading was active
v1.15.66
Fixed: A bug in robot AI processing could cause program crashes in coop games
Fixed: A networking bug that caused objects present in the mine to differ between the participants of coop games
Fixed: ´scoregoal´ network message processing didn´t take increased player count for UDP/IP games into account
v1.15.65
Changed: In-level teleports will not use the same destination segment twice in direct succession
v1.15.64
Fixed: In anaglyph 3D rendering mode, menus could be partially hidden behind the full cockpit or status bar
v1.15.63
Fixed: Small rendering flaws in mouse and joystick config menus
Fixed: No transparent and overlay faces were rendered in the fully bright textured automap
v1.15.62
Fixed: The program frequently crashed when using a lot of lightning (for Omega cannon or explosions)
Fixed: The program occasionally crashed due to a bug in robot AI (when trying to make non-sniping robots snipe)
v1.15.61
Improved: Moving lightning bolts around works better now (needed e.g. for Omega lightning and damage lightning)
v1.15.60
Fixed: Objects were always rendered fully bright
v1.15.59
Fixed: A bug in the renderer could cause segments and objects inside of them to be rendered twice
Fixed: Objects were frequently rendered twice when multi-threading was used to render them
v1.15.58
Fixed: With anaglyph 3D rendering, ship cockpit and status bar weren´t rendered while a menu was opened in-game
v1.15.57
Improved: Enhanced brightness adjustment is available for basic lighting now
v1.15.56
Fixed: 3D objects sometimes were rendered ´inside out´
v1.15.55
Improved: Brightness handling has been improved (screen will look less ´foggy´ at high brightness levels)
Improved: Brightness will be automatically adjusted for anaglyph 3D rendering to compensate for the brightness loss caused by the glasses
v1.15.54
Fixed: Lightning bolts were too fat
v1.15.53
Fixed: Every visible object was rendered twice when coronas were enabled
Fixed: Shield effect wasn´t rendered properly
Fixed: Omega lightning impact point will now move around as the ship moves and turns when it isn´t locked on a target
v1.15.52
Fixed: The high pitched shield warning wasn´t played when shields dropped below 10%
Fixed: Path finding erroneously used multi-threading, resulting in choppy rendering
Fixed: The program occasionally crashed when a boss spawned robots and the level had object triggers
Fixed: The program could crash when hitting the vulnerable spot of the alien boss 2 and the Vertigo end boss
v1.15.51
Fixed: Too few sparks were rendered in energy and repair centers
Fixed: Shield warning sound will stop to be played after pausing and pausing the game
Changed: Removed multithreading toggle ALT+M since it didn´t work right anymore due to changes in multithreading
v1.15.50
Fixed: 120 fps framecap was reset to 60 when leaving the render options menu
v1.15.49
Fixed: Additive textures were rendered several times on top of themselves, causing excessive glow
Fixed: The Gatling bullet drop effect could cause program crashes
Changed: Explosion lightning doesn´t fork
Changed: Added 120 fps setting to the render options menu´s framecap control
v1.15.48
Fixed: Air bubbles were too big
Fixed: Basic lighting was broken
Improved: Model rendering is significantly faster when three or more threads are available
Improved: Sound and robot path finding speed has been doubled
v1.15.47
Fixed: D2X-XL was constantly rebuilding lightmaps for level w/o skyboxes
v1.15.46
Fixed: Sometimes thruster flames were extremely long and/or big in the automap
Fixed: Turning off lightning in-game could crash the OpenMP versions of the program
Improved: Position tracking has been accelerated, speeding up particle processing
v1.15.45
Changed: Shortened Gatling gun light tracers a bit
v1.15.44
Fixed: Monitors didn´t show smoke when anaglyph 3D rendering was enabled
v1.15.43
Fixed: Bubble particle effects crashed the program
Changed: Player thrusters are now purplish (part of the 3D thruster effect made by pokeman7452)
Improved: D2X-XL now only uses one thruster texture
Improved: Thanks to pokeman7452, the hires Pyro´s thruster fan blades rotation looks smoother now (re-download the Pyro)
v1.15.42
Fixed: Lightning didn´t always properly light its environment
Fixed: Some invisible walls that were made visible via a trigger weren´t displayed after having been turned visible
Changed: Only the smoke particles of fire effects will rotate
v1.15.41
Fixed: Overlays on transparent faces weren´t always rendered
Fixed: Forked lightning rendering was broken
v1.15.40
Fixed: The OpenMP versions of the program crashed when Perlin function based lightning was rendered
Fixed: The OpenMP versions of the program didn´t render Perlin function based lightning properly
Improved: Forked lightning looks better
v1.15.39
Fixed: Depth blending didn´t work right, causing edges where coronas hit walls
Fixed: Fire particles were rendered with black or white squares around them at smoke setting ´basic´
Fixed: Lightning with style ´jaggy´ didn´t scale with amplitude
Changed: The reticle will now be rendered at screen distance in 3D mode
Changed: Player names will not be shown on the ships in Coop games if that option not selected by the game host
Improved: Perlin function based lighting looks better
v1.15.38:
Fixed: With basic lighting only half (one triangle) of each geometry face got rendered
Fixed: The headlight could render untextured transparent faces opaque
Fixed: Overlay textures sometimes weren´ rendered
Fixed: The standard D2X-XL version (not the OpenMP ones) swapped the red and blue channels of hires and custom textures
Fixed: Light emitting hires textures (e.g. for weapons) didn´t emit light (only with the standard D2X-XL version, not the OpenMP ones)
Fixed: Perlin function lightning creation (type ´smoothe´) didn´t work
Fixed: Forked lightning rendering didn´t work
Improved: OpenMP versions will render a bit faster (achieved by reducing max. threads to 4 - hyperthreading just doesn´t cut it

)
v1.15.37:
Fixed: Non-animated smoke particles didn´t rotate
Improved: Tweaked missile smoke
v1.15.36
Fixed: Dynamic light effects often didn´t work
Fixed: Flares were miscolored
Fixed: File selectors and list boxes caused massive load on the graphics hardware
Fixed: The headlight rendered faces transparent and/or white
Changed: Powerup coronas are smaller
Changed: Toned down headlight glare effect
Improved: Missiles use a new, somewhat less obtrusive particle image
New: Smoke setting ´full´ now properly lights smoke particles, ´standard´ renders the smoke always bright (as before)
v1.15.35
Fixed: Robot generators never stopped to work (regardless of level type and difficulty level)
Fixed: Lightning with plasma didn´t have distinct bolts
v1.15.34
Fixed: If anaglyph 3D deghosting was set to ´high´, neither the mine nor in-game menus were rendered
v1.15.33
Fixed: Morphing robots were invisible
Fixed: On insane difficulty, robot generators worked forever in Descent 1 missions (they only should in Descent 2 missions)
Improved: Lightning rendering is more efficient now
Improved: Shrapnel rendering needs less resources
Improved: Rocket and robot smoke trails are appearing smoother
v1.15.32
Fixed: 2D thruster flames weren´t rendered properly
Fixed: The program was freezing frequently when turning anaglyph 3D rendering on
Fixed: The countdown sequence was initiated when the Guidebot moved through the mine exit
Fixed: The cockpit energy bar wasn´t always growing shorter as energy got used up
Changed: The amount of shrapnel created for an exploding robot will be better balanced
v1.15.31
Fixed: Distant transparent stuff wasn´t rendered in the automap
Fixed: Animated faces weren´t animated in the automap
Fixed: When the Guidebot shot a (non-permanent) trigger, the trigger was destroyed but not activated
Fixed: Omega lightning wasnn´t rendered properly
Improved: Fire effect looks better
v1.15.30
Fixed: Smoke particles close to the player weren´t rendered
Fixed: Ship engine sound was constantly stuttering
Fixed: Ship engine sound wasn´t linked to effects sound volume
Fixed: Sound volume generally was too low (half of what was set in the sound options menu)
Fixed: Setting the sound volume to zero resulted in the sound output volume being maxed out
Improved: Added a better jet engine sound
v1.15.29
Fixed: When 3D thruster flames were enabled, the screen got cluttered with big white faces
Changed: Undamaged player ships will not have a smoke trail anymore when moving
Changed: Changing stereo separation (only available in expert mode) in the render options menu will now immediately change the renderer output
New: Pyro RL thruster fan blades are rotating now (you need to download and install the updated hires Pyro to see this feature)
v1.15.28
Fixed: In free camera mode, splash damage of explosions close to the camera position was applied to the player ship
Fixed: The primary weapon wasn´t properly displayed in the fullscreen cockpit when graphical cockpit gauges were enabled
Fixed: The game often crashed when entering a secret level
Fixed: 3D shield orbs weren´t rendered
Changed: Energy and repair center lightning effect will only be shown when the player ship in them actually gets recharged
v1.15.27
Fixed: Player explosion packets when a player was leaving the game weren´t properly formed
Fixed: Overlays weren´t always rendered properly
Fixed: Fusion damage wasn´t handled properly in multiplayer games
Fixed: Fusion lightning effects weren´t properly displayed in UDP/IP multiplayer games
Fixed: Shield spheres were too dark
Fixed: The program occasionally crashed (usually during combat)
Fixed: Some HUD texts weren´t drawn
Fixed: No geometry was rendered during demo playback
Fixed: Particle effects that should be visible weren´t rendered on rare occasions
Fixed: You couldn´t should proximity bombs and smart mines when they were rendered as 2D sprites
Fixed: Hitbox collision was used in
nostalgia/pureD2 mode if it had been selected in a game session using standard mode before
Fixed: The advanced damage model was used in
nostalgia/pureD2 mode if it had been selected in a game session using standard mode before
Fixed: Radar sometimes was incompletely rendered
Improved: Static effects will now be rendered during demo playback
Improved: The particle system will utilize multicore CPUs better and hence render particle effects (particularly smoke) faster
Improved: Smoke effects fade out smoother
Improved: Lightning looks better
Improved: Lightning is rendered faster
v1.15.26
Fixed: D2X-XL didn´t always find the Descent 1 briefing movies
Fixed: Briefing robots weren´t rendered properly (had no textures)
v1.15.25
Changed: No data will be read from the binary player profile (*.plr) except the info about the highest level a player has reached in each mission he has played
v1.15.24
Fixed: Rendering 3D shield spheres could freeze the program
v1.15.23
Fixed: Non-polygonal energy weapon shots weren´t rendered
Fixed: Smoke was flickering
v1.15.22
Fixed: Smoke was still rendered with black squares around it in the 64 bit program version
Improved: Effects are rendered somewhat faster in anaglyph 3D
v1.15.21
Fixed: A flaw in the shader manager led to shader effects not always working properly (e.g. causing black squares around smoke particles)
v1.15.20
Fixed: No transparent stuff was rendered when enabling and then disabling anaglyph 3D rendering
Fixed: The game crashed when spawning robots in a materialization center
v1.15.19
Fixed: Player ship orientation wasn´t properly rendered in the automap when the wireframe was shown
Fixed: Robot and powerup positions weren´t rendered in the automap when the wireframe was shown
Fixed: Powerup coronas often weren´t rendered at all or had the wrong color
Fixed: Sound wasn´t controlled via an extra thread any more, causing stuttering when entering or leaving slow motion
v1.15.18
Fixed: The program could crash when loading a level if basic lighting was selected
v1.15.17
Fixed: Anaglyph rendering didn´t work anymore
Fixed: 2D powerups weren´t rendered anymore
Fixed: Shield spheres weren´t rendered anymore
Improved: Non-enhanced anaglyph rendering is faster now
New: Command line switch ´-quad_buffering´ to enable quad buffered stereo rendering on graphics hardware supporting it
v1.15.16
Fixed: With standard lighting many faces weren´t rendered
Fixed: Disabling all effects in-game didn´t turn off energy sparks, but enabled the old style energy sparks
Improved: The renderer keeps track of all relevant
OpenGL states
Improved: The renderer only uses client side render buffers now
Improved: The automap wireframe is rendered about 50% faster now
v1.15.15
Improved: The automap will be rendered faster when many faces are visible
v1.15.14
Fixed: Thrusters shone through objects when render quality was set to highest and smoke was rendered
Changed: Removed support for red/blue and red/green anaglyph 3D glasses
Changed: Removed the command line option ´-expertmode´
New: Added an expert mode control to the misc options menu giving access to additional menu options
New: Added support for green/magenta anaglyph 3D glasses
New: Implemented quad buffered rendering for shutter glasses (not available on all hardware)
New: Implemented Dubois optimization for red/
cyan anaglyph rendering
v1.15.13
Changed: If expert mode is not enabled, only the 3D glasses type can be changed (all other settings default to reasonable values)
v1.15.12
Fixed: Stereo separation and screen distance will not be reset anymore when turning off anaglyph 3D rendering
Fixed: Robot appearance effect wasn´t rendered properly (alpha instead of additively blended)
v1.15.11
Fixed: No spheres for player ships, powerups and other objects were rendered in the wireframe automap
Fixed: Light and smoke trails weren´t properly blended
v1.15.10
Improved: Shader management has been optimized, resulting in fewer shader switches
Improved: Renderer draws faces with and without overlays in two separate passes to minimizes shader switches
Improved: Depth blended rendering of smoke and energy sparks creates significantly less shader switches
v1.15.9
Fixed: Particles were distorted (twice as wide as high)
v1.15.8
Fixed: The program could crash when the player encountered robots w/o weapons
Fixed: The program could crash when trying to render a powerup that uses D2X-XL addon bitmaps
Changed: Homing missiles will turn a bit less aggressively
Improved: Reticle distance looks better in anaglyph 3D rendering
v1.15.7
Fixed: Frequent crashes during multiplayer games
Fixed: Multiplayer messages weren´t displayed while being typed
Fixed: Framerate, marker messages and cruise state weren´t displayed
v1.15.6
Improved: Asymmetric frustum will now be properly set for anaglyph 3D rendering
New: Added toe in projection for anaglyph 3D rendering (may provide better stereo separation for distant structures at the cost of a negligible distortion of the view)
New: Added options to chose anaglyph 3D rendering projection and screen distance
v1.15.5
Fixed: Game crashed in pureD2 mode (apparently nobody uses this mode ...)
Fixed: You couldn´t turn off missile lock indicators
1.15.4
Fixed: No cockpit was rendered in blue/red and green/red anaglyph 3D modes
Fixed: The game crashed when trying to select 3D glasses if no glasses had been chosen before
Fixed: The program could freeze when a lot of smoke effects were visible
v1.15.3
Fixed: No cockpit was shown when menus were opened in-game
Fixed: Cockpit window background wasn´t properly cleared in anaglyph 3D rendering mode
Fixed: The HUD overlaid the automap
Changed: The reticle will not be displayed while menus are open in-game
Improved: Stereo separation can now be set in smaller steps (a smaller stereo separation creates less ghosting)
v1.15.2
Fixed: Rendering cockpit windows messed up the anaglyph 3D view
v1.15.1
Fixed: Vulcan ammo was getting less and less during multiplayer games.
Changed: Vulcam ammo can only be picked up if the player can take the entire clip
Improved: Added support for more anaglyph 3D glasses
Improved: Added enhanced anaglyph rendering mode and anaglyph rendering brightness adjustment
v1.15.0: Anaglyph 3D Rendering introduced.
Improved: Mine walls will not disappear any more when using the chase cam view (except when the view point is out of the mine)
New: Added support for anaglyph based 3D rendering (experimental; control it via the render options menu)
v1.14.204
Fixed: The OpenMP versions of the program could hang when trying to display the automap
v1.14.203
Fixed: The program crashed when opening the cockpit options menu after having played a game
Fixed: When using the enter key as a ship control, no text was printed in that control´s field in the input configuration dialog
v1.14.202
Fixed: With standard lighting, levels were only partially lit by the OpenMP versions of D2X-XL
Fixed: Camera outputs were sometimes displayed rotated sideways
v1.14.201
Fixed: The program could hang when a level contained equipment generators
Fixed: The afterburner sound wasn´t played reliably in multiplayer games
v1.14.200
Fixed: D2X-XL will not place powerups half in walls any more
v1.14.199
Fixed: When the game host had turned on radar in multiplayer games, it was always displayed at the radar position on the game host´s cockpit
Changed: Fixed spawn points and powerup respawn delays can now be set in the multiplayer D2X options menu
New: Cockpit window types can now be set in the cockpit settings menu
v.1.14.198
Changed: Timed permanent triggers will have their delay reset when being enabled by an enable trigger
v1.14.197
Fixed: The program could freeze when a player ship was destroyed
v1.14.196
Fixed: D2X-XL could crash when loading levels containing invalid triggers
Fixed: Vulcan/Gauss ammo was set to 5000 when loading a savegame while Vulcan/Gauss were set as built-in equipment
Improved: Savegames now contain information whether mod usage was enabled for the saved mission
v1.14.195
Fixed: You cannot change the built-in equipment settings in-game during non-coop multiplayer sessions anymore